Global Command: createHapticEffectCondition
From The Official Visionaire Studio: Adventure Game Engine Wiki
Create a haptic effect for devices which support haptic effects.
Syntax
createHapticEffectCondition(effectType, length, delay, right_sat, left_sat, right_coeff, left_coeff, deadband, center)
Parameters
Parameter | Type | Description |
---|---|---|
effectType | string | |
length | int | |
delay | int | |
right_sat | int | |
left_sat | int | |
right_coeff | int | |
left_coeff | int | |
deadband | int | |
center | int |
Return values
Type | Description |
---|---|
integer | The id of the created effect. |
Examples
Example 1: Create and start a haptic effect.
local effectID = createHapticEffectCondition('spring', 5000, -1, 0xFFFF, 0xFFFF, 0x2000, 0x2000, -1, 0x1000)
startHapticEffect(effectID)