Global Command: startHapticEffect
From The Official Visionaire Studio: Adventure Game Engine Wiki
Start a previously created haptic effect for devices which support haptic effects.
Syntax
startHapticEffect(effectID)
Parameters
Parameter | Type | Description |
---|---|---|
effectID | int | Id of the created effect. |
Return values
Type | Description |
---|---|
boolean | Status |
Examples
Example 1: Create a haptic ramp effect and start it.
local effectID = createHapticEffectRamp('ramp', 5000, -1, 0x4000, -0x4000, 1000, -1, 1000, -1, 'cartesian', 1, -1)
startHapticEffect(effectID)