StartSound

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 17:42, 14 March 2013 by AFRLme (talk)

Command History

Available since v3.8


Allows you to play sound files; with optional property values!

Additional Info

Properties currently available:
volume, balance, offset & loop
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!


Syntax:

startSound("filename", {flags=1, properties})


Example 1: basic play audio file method!

startSound("sounds/example.ogg")

Example 2: again with properties!

-- play example.ogg at 100% volume level, audio centered, from 1 second mark with loop mode on!
startSound("sounds/example.ogg", {flags=1, volume=100, balance=0, offset=1000 loop=true})

--[[
let's say you have an audio file with a duration of 00:03:24 & you want to start the audio file at: 2 minutes & 44 seconds;
so what we need to do is convert minutes/seconds into ms like so: (2*60)*1000 + (44*1000) = 164000ms

math explanation:
2m*60s = 120 seconds * 1000ms = 120,000ms | 44s*1000ms = 44,000ms
120,000 + 44,000 = 164,000ms
--]]


Arguments

filename: path
The path to the audio file to be played! ("path/filename.type")


Flags

properties

  • volume: allows you to set volume level via an integer value
  • balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
  • offset: allows you to start audio file from x time via an integer value (in ms)
  • loop: allows you to declare if audio file should loop via a boolean value (true/false)


Return

none


Relevant Pages: getSoundId - getSoundProperty - setSoundProperty - stopSound - toggleSoundPause