SetSoundProperty
From The Official Visionaire Studio: Adventure Game Engine Wiki
Command History
Available since v3.8
Allows you to obtain various property values for the linked sound.id!
Additional Info
Properties currently available:
volume, balance, offset, duration & loop
Syntax:
getSoundProperty(id, {flags=1, property})
Example:
-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")
-- let's store the current volume for the linked sound into a variable!
local soundVol = getSoundProperty(soundID, {flags=1, volume})
-- let's store the current audio balance for the linked sound into a variable!
local soundBal = getSoundProperty(soundID, {flags=1, balance})
-- let's store the current playtime of the linked sound into a variable!
local soundOffset = getSoundProperty(soundID, {flags=1, offset})
-- let's store the duration of the linked sound into a variable!
local soundDur = getSoundProperty(soundID, {flags=1, duration})
--let's store the current loop value of the linked sound into a variable!
local soundLoop = getSoundProperty(soundID, {flags=1, loop})
Arguments
id: integer (number)
The id for the currently playing audio file! ("sound.id")
Flags
property
- volume: returns the volume level of the linked sound.id as an integer value
- balance: returns the left/right audio balance of the linked sound.id as an integer value
- offset: returns current playing time of the linked sound.id as an integer value (ms)
- duration: returns duration of the linked sound.id as an integer value (ms)
- loop: returns a boolean value of true or false depending on if linked sound.id is set to loop or not
Return
see flags (above)
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Relevant Pages: getSoundId - setSoundProperty - startSound - stopSound - toggleSoundPause |