GetObject
From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 17:11, 22 November 2013 by Vis apiuser (talk) (Created page with "==getObject== <div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div> Lua Syntax: <pre class="command-syntax">getObject(pa...")
Contents
getObject
Available since: v3.0
Lua Syntax:
getObject(path_or_tuple [, logWarning])
Arguments
path_or_tuple
- "string" - Path to a Visionaire Object. The path has to start with a table name, then follows the object name in brackets ('[',']') - only the game table does not have an object name. Optionally a field name (field type must either be t_link or t_links) can follow after a dot '.'. For t_links fields you must specify an object name in brackets ('[',']'). For t_link fields there are no brackets. Alternatively you can also pass in a tuple with the table id and the object id, e.g. "(0,3)".
logWarning
- true|false - If true (default) a warning will be printed to the log file if the object could not be found.
Flags
Return Values
- visionaireObject
- The found visionaire object or an empty object if no object was found.
Examples
None.