ShaderAddEffect (CMS)
From The Official Visionaire Studio: Adventure Game Engine Wiki
| Name | Type |
|---|---|
| shaderAddEffect(effect) | Execution |
Allows you to add various dynamic warp effects to the screen. The shader toolkit is required for this function to work.
| Available Effects |
|---|
| ascii: He IS the One... |
| chroma: Woah! 3D! Hope you brought your x-ray specs... |
| edgeglow: Neon glow, Fast & Furious style |
| fourbit: before there was 8-bit graphics, there was 4-bit grafix... |
| highlight: Does anyone have a god complex? well now now you can smite the screen with god rays! |
| pearls: Unlock the inner artist in you, by turning your game into a mosaic masterpiece |
| ripple1: House of Mirrors (large waves) |
| ripple2: House of Mirrors (large central) |
| ripple3: House of Mirrors (deep blue sea) |
| ripple4: House of Mirrors (smooth central) |
| warp1: Pure tiled chaos. |
| warp2: Is it Jelly? or Jell-O? |
| tv1: Do the Munster! Munster! (retro movie effect) |
| tv2: Cheap CCTV. |
| tv3: Distorted reality v1 (3D glasses sold separately) |
| tv4: Distorted Reality v2 (3D glasses sold separately) |
Examples
Enable
Add effect
shaderAddEffect("tv1") -- enable tv1 effectDisable
Remove effect
shaderRemoveEffect("tv1") -- remove tv1 effect
Syntax Breakdown
| Name | Type | Description |
|---|---|---|
| effect | "string" | This should be a string value containing the effect you want to enable/disable. |