ShaderAddEffect (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 19:05, 8 October 2014 by AFRLme (talk)
Name Type
shaderAddEffect(effect) Execution


Allows you to add various dynamic warp effects to the screen. The shader toolkit is required for this function to work.

Available Effects
ascii: He IS the One...
chroma: Woah! 3D! Hope you brought your x-ray specs...
edgeglow: Neon glow, Fast & Furious style
fourbit: Before there was 8-bit graphics, there was 4-bit grafix...
highlight: Does anyone have a god complex? well now now you can smite the screen with god rays!
pearls: Unlock the inner artist in you, by turning your game into a mosaic masterpiece
ripple1: House of Mirrors (large waves)
ripple2: House of Mirrors (large central)
ripple3: House of Mirrors (deep blue sea)
ripple4: House of Mirrors (smooth central)
warp1: Pure tiled chaos.
warp2: Is it Jelly? or Jell-O?
tv1: Do the Munster! Munster! (retro movie effect)
tv2: Cheap CCTV.
tv3: Distorted reality v1 (3D glasses sold separately)
tv4: Distorted Reality v2 (3D glasses sold separately)


Examples

Enable

Add effect

shaderAddEffect("tv1") -- enable tv1 effect

Disable

Remove effect

shaderRemoveEffect("tv1") -- remove tv1 effect


Syntax Breakdown

Name Type Description
effect "string" This should be a string value containing the effect you want to enable/disable.