Manual

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 16:02, 20 February 2013 by AFRLme (talk) (Tools: (top))

An introduction to Visionaire Studio™

With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.

All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.

For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.

There are plenty of tutorials, project templates & lua script examples available via the forum & wiki for people to learn from; besides this manual.

Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!

Meet the team (top)

Founder

Marvel.png

 Real name: Thomas Dibke
 Community name: Marvel
 Credits: Founder, planning, graphic design & Visionaire Studio™'s very own Steve Jobs!
 Links: citrodesign.de

Programmers

Alex.png

 Real name: Alex Hartmann
 Community name: Alex
 Credits: Lead Programmer
 Links: n/a

David.png

 Real name: David Stoffel
 Community name: BigStans
 Credits: Programmer
 Links: n/a

Timo.png

 Real name: Timo Pokorra
 Community name: [visionaire]timo
 Credits: Programmer, data structure
 Links: pokorra.de

Web Design

Calli.png

 Real name: Jeroen Alfes
 Community name: Calli
 Credits: Web Development
 Links: alfes.it

Support

Afrlme.png

 Real name: Lee Clarke
 Community name: AFRLme
 Credits: Support, research, English communications & correspondence
 Links: Alternating Frequencies™ (indie record label | audio & visual media)

Visionaire Startup (top)

Create new game: creates a new game with no presets; for advanced users only!

Create new game with minimal configuration: creates a new game with all the necessary needed settings to run game!

Load existing game: manually search for & load an existing .ved project file into the editor!

Load recently opened game: select a project to load from the list of recently opened/saved project files!

click for fullsize

Quick Summary of the Visionaire Studio™ Editor (top)

Main Menu

File:

  • New: Creates a new project file
  • Load: Browse for an already existing project file to load (ctrl+o)
  • Save: Overwrite currently opened project file (ctrl+s)
  • Save as: Save project file under a new name & or location

  • Save & run: Overwrite currently opened project & then run the game (ctrl+f9)
  • Save as 'project_name_number.ved': Allows you to save project file with a new build/revision number attached to it

  • Most recent: Lists 3 most recently opened or saved project files in memory; for quick loading

  • Export team file: Save as team project file so multiple people can work on it
  • Import team file: Import (load) an already existing team project file

  • Quit: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program
click for fullsize

Edit:

  • Undo: Undo previous action (ctrl+z)
  • Redo: Redo previous removed action (ctrl+y)

  • Command list: Display a pop-up box which contains a list of all actions made during current session
click for fullsize

Tools:

  • Explorer: Allows you to manually edit object properties; for advanced users only (ctrl+e)

  • Build game: Compile & export your game for various platforms (ctrl+b)

  • Generate action names: n/a
  • Generate action part names: n/a
click for fullsize

Extras:

  • Explorer: Allows you to manually edit object properties; for advanced users only (ctrl+e)

  • Build game: Compile & export your game for various platforms (ctrl+b)

  • Generate action names: n/a
  • Generate action part names: n/a
click for fullsize

Main Editor Tabs

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Loading25.png
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc
Scene25.png
Characters: This is where you can create your characters, outfits & animations etc
Character25.png
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc
Interface25.png
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Item25.png
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Cursor25.png
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Font25.png
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like
Text25.png
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users)
Particle25.png
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users)
Script25.png