Global Command: createHapticEffectRamp

From The Official Visionaire Studio: Adventure Game Engine Wiki

Create a haptic ramp effect for devices which support haptic effects.

Related functions createHapticEffectCondition | createHapticEffectConstant | createHapticEffectLeftRight | createHapticEffectPeriodic | startHapticEffect | startHapticRumble | stopHapticEffect | stopHapticRumble


Syntax

createHapticEffectRamp(effectType, length, delay, start, end, attack_length, attack_level, fade_length, fade_level, effectDirection, dir0, dir1, dir2)


Parameters

Parameter Type Description
effectType string Type of the effect
length int Duration of the effect in milliseconds
delay int
start int
end int
attack_length int
attack_level int
fade_length int
fade_level int
effectDirection string
dir0 int
dir1 int
dir2 int


Return values

Type Description
integer The unique id of the effect.


Examples

Example 1: Create a haptic ramp effect and start it.

local effectID = createHapticEffectRamp('ramp', 5000, -1, 0x4000, -0x4000, 1000, -1, 1000, -1, 'cartesian', 1, -1)
startHapticEffect(effectID)