Difference between revisions of "Basic lua: Tables"

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print( "table entry total: " .. #(t) ) -- print total of table entries
 
print( "table entry total: " .. #(t) ) -- print total of table entries
 
</syntaxhighlight> || width="180px" style="vertical-align:middle;" | [[File:Basic_lua_(tables)_2.png|frameless|center|180px]]
 
</syntaxhighlight> || width="180px" style="vertical-align:middle;" | [[File:Basic_lua_(tables)_2.png|frameless|center|180px]]
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|}
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{| class="ts"
 +
|-
 +
! method 3: keywords & values !!
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|-
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| style="max-width:680px;" | <syntaxhighlight lang="lua">
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local t = {
 +
 +
["hello world"] = "hello world",
 +
example = "this also works",
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camelCaseExample = "this will also work",
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snake_case_example = "as will this"
 +
 +
}
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 +
for k, v in pairs(t) do
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  print(k ..": " .. v)
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end
 +
 +
print("\n...but as you can see it does not necessarily return them in the order they were created")
 +
</syntaxhighlight> || width="180px" style="vertical-align:middle;" | [[File:Basic_lua_(tables)_3.png|frameless|center|180px]]
 
|}
 
|}
  

Revision as of 19:13, 2 September 2022

Tables are one of the features of Lua script, that make the scripting language so dynamic & easy to use, as they allow us to easily create tables, insert, remove & sort data. Tables are often comprised of arrays that usually involve keywords - or an index number - & a value. Tables can be accessed using multiple different methods.

< Index >

Creating a table

method 1: automatically generated index values
local t = {1, 2, 3, 4, 5, "six", 7, "ate", 9} -- automatically assigns an index number to each value starting from 1
local str = "" -- empty string

for i = 1, #t do -- for 1 to table total, print value of index number
 str = str .. t[i] -- add current table index value to existing text data in the str variable
 if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
end

print("table data: " .. str) -- print the table data
print( "table entry total: " .. #(t) ) -- print total of table entries
Basic lua (tables) 1.png
method 2: manually created index values
local t = {

[1] = 1,
[2] = "two",
[3] = 3,
[4] = 2 * 2,
[5] = "five",

}

local str = "" -- empty string

for i = 1, #t do -- for 1 to table total, print value of index number
 str = str .. t[i] -- add current table index value to existing text data in the str variable
 if i < #t then str = str .. ", " end -- if i is less than table entry total then insert ", " into the str variable
end

print("table data: " .. str) -- print the table data
print( "table entry total: " .. #(t) ) -- print total of table entries
Basic lua (tables) 2.png
method 3: keywords & values
local t = {

["hello world"] = "hello world",
example = "this also works",
camelCaseExample = "this will also work",
snake_case_example = "as will this"

}

for k, v in pairs(t) do
  print(k ..": " .. v)
end

print("\n...but as you can see it does not necessarily return them in the order they were created")
Basic lua (tables) 3.png
< Index >