Difference between revisions of "Game Properties"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Game Properties (▲))
(Game Properties (▲))
Line 1: Line 1:
 
<div id="#top"></div>
 
<div id="#top"></div>
== Game Properties ([[#top|<b>▲</b>]]) ==
+
==Game Properties==
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
 
|-
 
|-
Line 8: Line 8:
  
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey"
 
{| style="background: #f0f0f0; border: 1px dashed darkgrey"
|- valign="top"
+
|-
 
| width="100%" |
 
| width="100%" |
 
♠ <b>First scene</b>: which will be shown after load screen/intro movie (required) <br/>
 
♠ <b>First scene</b>: which will be shown after load screen/intro movie (required) <br/>

Revision as of 18:53, 13 December 2013

Game Properties

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc


First scene: which will be shown after load screen/intro movie (required)
Default language: initial language game should begin with (required)
Resolution: this is the games default resolution - you can set a custom resolution via the explorer tool (required)
At begin start following action: you can use this to perform actions on game launch; hide interfaces, check settings etc
Activate Standard command: n/a
Company name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>/
Game name: save games, log files, config.ini etc will be saved in c:/users/<username>/AppData/Local/<company_name>(if included)/<game_name>
Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command
Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
Execute key actions during a dialog: allows or prevents the player from executing key input actions while a dialog is open
Auto hide interfaces in menu: automatically hides all interfaces while a menu scene is open
Keep character images in memory while displaying a menu: saves all character animations, destinations & actions to memory when you open up a menu
Activate pixel effect: activates nearest neighbor interpolation; best used for low resolution games, if desired


Active character: this is where you assign the default playable character of your game
Intro movie: add a movie (usually company splash) that will play on game launch (after load screen; if provided)
Fade delay [ms]: default time in milliseconds that it takes to fade between scenes
Scroll speed [pixel/sec]: the speed in which scenes will be scrolled by (higher value equals faster scrolling)
Sprite cache size [mb]: sprite cache size in MB, which stores recently loaded sprites
Speaker sound by panning: -
Text alignment: allows you to set the alignment of spoken text that displays above characters heads
Speaker text alignment: allows you to the set the alignment of narration text
Minification filter: defines the filter to be used for scaling character sprites down; nearest neighbor should only be used for low resolution games
Magnification: defines the filter to be used for scaling character sprites up; nearest neighbor should only be used for low resolution games
Disable interaction during character anim: prevent the player from being able to interact during certain character animations
Object text font: set the font that will be used for displaying object text


♠ :
♠ :
♠ :
♠ :
♠ :
♠ :
♠ :