SetAnimFrames (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 00:11, 21 August 2022 by AFRLme (talk | contribs)
Name Type By
setAnimFrames("anim", f, t) Definition AFRLme

This small function allows you to quickly set the frame range of an animation.

Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. To use this function you should create an execute a script action containing...

setAnimFrames("example", 1, 1) -- set active animation example's first frame to 1 & last frame to 1

Main Script

function setFrames(anim, f, t)
  t = t or f -- fallback in case t equals nil
  if f > t then f = t end -- fallback in case f is greater than t
  ActiveAnimations[anim].FirstFrame = f -- update from animation frame range
  ActiveAnimations[anim].LastFrame =  t -- update to animation frame range
end

Syntax Breakdown

Name Type Description
anim "string" This should be a "string" value containing the name of the animation you want to affect.
f integer This should be an integer (number) value which will determine which frame will be the initial (from) frame of the linked animation (anim).
t integer This should be an integer (number) value which will determine which frame will be the final (to) frame of the linked animation (anim).