Difference between revisions of "SetSoundProperty"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div>Properties currently available:
 
<div>Properties currently available:
<pre>volume, balance, offset, loop</pre>
+
<pre>volume, balance, offset, duration & loop</pre>
 
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!</div>
 
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!</div>
 
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local soundID = getSoundId("sounds/example.ogg")
 
local soundID = getSoundId("sounds/example.ogg")
  
-- set the linked sound property values to:  volume=80%, audio=centered, keep current offset with loop mode on!
+
-- set the linked sound property values to:  volume=80%, audio=centered, duration at 3 seconds, keep current offset with loop mode on!
setSoundProperty(soundID, {flags=1, volume=100, balance=0, offset=0, loop=true})
+
setSoundProperty(soundID, {flags=1, volume=100, balance=0, duration=3000, offset=0, loop=true})
 
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<b>id</b>: integer (number) <br/>
 
<b>id</b>: integer (number) <br/>
The id for the currently playing audio file! ("sound.id")  
+
The id for the currently playing audio file! ("sound.id")
  
  
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* volume: allows you to set volume level via an integer value
 
* volume: allows you to set volume level via an integer value
 
* balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
 
* balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
 +
* duration: allows you to set a custom duration time for the linked sound
 
* offset: allows you to start audio file from x time via an integer value (in ms)
 
* offset: allows you to start audio file from x time via an integer value (in ms)
 
* loop: allows you to declare if audio file should loop via a boolean value (true/false)
 
* loop: allows you to declare if audio file should loop via a boolean value (true/false)

Revision as of 20:10, 14 March 2013

Command History

Available since v3.8


Allows you to set various property values for the linked sound.id!

Additional Info

Properties currently available:
volume, balance, offset, duration & loop
Please note that only mono sounds can be panned using the balance property; all stereo channel sounds will remain centered!


Syntax:

setSoundProperty(id, {flags=1, properties})


Example:

-- let's store the sound.id into a variable!
local soundID = getSoundId("sounds/example.ogg")

-- set the linked sound property values to:  volume=80%, audio=centered, duration at 3 seconds, keep current offset with loop mode on!
setSoundProperty(soundID, {flags=1, volume=100, balance=0, duration=3000, offset=0, loop=true})


Arguments

id: integer (number)
The id for the currently playing audio file! ("sound.id")


Flags

properties

  • volume: allows you to set volume level via an integer value
  • balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
  • duration: allows you to set a custom duration time for the linked sound
  • offset: allows you to start audio file from x time via an integer value (in ms)
  • loop: allows you to declare if audio file should loop via a boolean value (true/false)


Return

none


Relevant Pages: getSoundId - GetSoundProperty - startSound - stopSound - toggleSoundPause