ShaderFollowCharacter (CMS)

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 19:48, 16 August 2014 by AFRLme (talk)

Function History

Available since v4.0

Smoothly follow the specified character around the screen. The shader toolkit is needed for this function to work.


shaderFollowCharacter(character, zoom, delay)

Example 1: follow current character around the screen

shaderFollowCharacter("", 1.2, 3000) -- follow current character at 1.2x zoom over 3s per movement.

Example 2: follow a specific character around the screen

shaderFollowCharacter("character_name", 1.2, 3000) -- follow character_name at 1.2x zoom over 3s per movement.

Example 3: stop following camera & restore screen viewport back to default value

shaderStopFollow(easeQuintOut) -- stop following camera & ease back to viewport default with QuintOut


character: "string"
This should be the name of the character you want to follow; if string is empty then it will automatically follow the current character.

zoom: float (number)
This should contain the zoom amount. (1 = default)

delay: integer (number)
The amount of time (milliseconds) needed to scroll &/or zoom the camera to the current characters location.





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