Difference between revisions of "VisionaireObject Commands"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 125: | Line 125: | ||
| '''name''' | | '''name''' | ||
| string | | string | ||
− | | The internal name of the object as defined in the editor | + | | The internal name of the object as defined in the editor. It can be changed with the [[VisionaireObject Command: setName|setName]] method only. |
+ | ''Not to be confused with the "Name" property (with capitalized "N") which is available for some objects and contains the multi-language object name used in the game.'' | ||
|- | |- | ||
| '''parent''' | | '''parent''' |
Revision as of 12:58, 12 August 2023
This is a list of methods and fields supported on a Visionaire Object (TVisObj).
Methods
Fields
Field Name | Type | Description |
---|---|---|
id | int | The internal id of the object (read-only). |
name | string | The internal name of the object as defined in the editor. It can be changed with the setName method only.
Not to be confused with the "Name" property (with capitalized "N") which is available for some objects and contains the multi-language object name used in the game. |
parent | TVisObj | Returns the parent object (read-only). |
tableId | int | The id of the data structure table the object is part of (read-only). |
property | mixed | All properties/fields of a VisionaireObject are available through their names. |