Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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! style="text-align:left" | Script Name | ! style="text-align:left" | Script Name | ||
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| Example3 || ... | | Example3 || ... |
Revision as of 19:29, 21 February 2014
Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.
Basic
Script Name | ! style="text-align:left;width:10%" ! By |
---|---|
Example3 | ... |
Example2 | ... |
Example5 | ... |
Example4 | ... |
Intermediate
Script Name | By |
Load external scripts | Divo |
Cycle Inventory Items | AFRLme |
Organize Inventory Items Alphabetically | AFRLme |
Example4 | ... |
Advanced
Script Name | By |
Dynamic Action Names for Dragged Items | AFRLme |
Example2 | ... |
Example5 | ... |
Example4 | ... |
Visionaire Studio Functions
Function Name | Description |
createScreenshot() | Create a screenshot & save as .png to a specified folder or use screenshot for save game thumbnail. |
getCursorPos() | Retrieves the current(absolute) position of the mouse cursor. |
getName() | Returns the "string" name value of the linked objects table. |
getObject() | Retrieves the data stored inside of a linked objects table. |