Menu 101 (h2): Difference between revisions
From The Official Visionaire Studio: Adventure Game Engine Wiki
Created page with "<html><iframe width="560" height="315" src="https://www.youtube.com/embed/DNPY27j1quE" frameborder="0" allowfullscreen></iframe></html> todo..." |
mNo edit summary |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
== Introduction == | |||
A'llo & welcome to my menu 101 tutorial. In this tutorial I will be teaching you how to create a working menu in Visionaire Studio, from the basics of setting up menu buttons, to the more advanced topics such as how to create a fully working save / load menu with fallback options. {{AFRLme_Patreon}} | |||
== Index == | |||
{| class="ts" | |||
!- style="text-align:left" | Topic | |||
|- | |||
| [[Menu_101_(h2)_-_condition_based_menu_buttons|Condition based menu buttons]] | |||
|- | |||
| [[Menu_101_(h2)_-_opacity_based_menu_buttons|Opacity based menu buttons]] | |||
|- | |||
| [[Menu_101_(h2)_-_animation_based_menu_buttons|Animation based menu buttons]] | |||
|- | |||
| ... | |||
|}{{toc}} | |||
Latest revision as of 15:36, 5 August 2016
Introduction
A'llo & welcome to my menu 101 tutorial. In this tutorial I will be teaching you how to create a working menu in Visionaire Studio, from the basics of setting up menu buttons, to the more advanced topics such as how to create a fully working save / load menu with fallback options.
Index
| Topic |
|---|
| Condition based menu buttons |
| Opacity based menu buttons |
| Animation based menu buttons |
| ... |