Difference between revisions of "VisionaireObject Commands"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(One intermediate revision by the same user not shown) | |||
Line 118: | Line 118: | ||
! style="width:10%" | Type | ! style="width:10%" | Type | ||
! Description | ! Description | ||
+ | |- | ||
+ | | '''empty''' | ||
+ | | boolean | ||
+ | | True if the object is an emptyObject (read-only). | ||
|- | |- | ||
| '''id''' | | '''id''' | ||
− | | | + | | integer |
| The internal id of the object (read-only). | | The internal id of the object (read-only). | ||
|- | |- | ||
| '''name''' | | '''name''' | ||
| string | | string | ||
− | | The internal name of the object as defined in the editor | + | | The internal name of the object as defined in the editor (read-only). Not to be confused with the "Name" property (with capitalized "N") which is available for some objects and contains the multi-language object name used in the game.<br><br>''Although this field is read-only, the internal name can be changed with the [[VisionaireObject Command: setName|setName]] method.'' |
− | |||
|- | |- | ||
| '''parent''' | | '''parent''' | ||
| TVisObj | | TVisObj | ||
− | | | + | | The parent object (read-only). |
|- | |- | ||
| '''tableId''' | | '''tableId''' | ||
− | | | + | | integer |
| The id of the data structure table the object is part of (read-only). | | The id of the data structure table the object is part of (read-only). | ||
|- | |- |
Latest revision as of 12:49, 13 September 2023
This is a list of methods and fields supported on a Visionaire Object (TVisObj).
Methods
Function Name | Description |
---|---|
clearLink | Removes a link from the VisionaireObject. |
create | |
debug | |
duplicate | |
getBool | Returns the boolean value of a VisionaireObject field. |
getFloat | Returns the decimal value of a VisionaireObject field. |
getFloats | Returns a table containing multiple float (decimal) values. |
getId | Returns a table containing the internal id of the VisionaireObject and the id of the table it belongs to. |
getInt | Returns the integer value of a VisionaireObject field. |
getInts | Returns a table containing multiple integer values. |
getLink | Returns the VisionaireObject which is linked in a VisionaireObject field. |
getLinks | Returns a table containing multiple VisionaireObjects. |
getName | Returns the internal name of the VisionaireObject. |
getObject | |
getParent | Returns the parent object of the VisionaireObject. |
getPath | Returns the path to a media file, linked in a VisionaireObject field. |
getPaths | Returns a table containing multiple paths to media files. |
getPoint | Returns the point values of a VisionaireObject field. |
getPoints | Returns a table containing multiple point values. |
getRect | Returns the rectangle values of a VisionaireObject field. |
getRects | Returns a table containing multiple rectangle values. |
getSprite | Returns the sprite values of a VisionaireObject field. |
getSprites | Returns a table containing multiple sprite values. |
getStr | Returns the string value of a VisionaireObject field. |
getTextStr | |
getTexts | |
info | |
isAnyObject | |
isEmpty | |
remove | |
setName | Sets the internal name of the VisionaireObject. |
setTextStr | |
setValue | |
to |
Fields
Field Name | Type | Description |
---|---|---|
empty | boolean | True if the object is an emptyObject (read-only). |
id | integer | The internal id of the object (read-only). |
name | string | The internal name of the object as defined in the editor (read-only). Not to be confused with the "Name" property (with capitalized "N") which is available for some objects and contains the multi-language object name used in the game. Although this field is read-only, the internal name can be changed with the setName method. |
parent | TVisObj | The parent object (read-only). |
tableId | integer | The id of the data structure table the object is part of (read-only). |
property | mixed | All properties/fields of a VisionaireObject are available through their names. |