Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| Example3 || ... | | Example3 || ... | ||
Revision as of 19:45, 21 February 2014
Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.
Basic
| Script Name | By |
|---|---|
| Example3 | ... |
| Example2 | ... |
| Example5 | ... |
| Example4 | ... |
Intermediate
| Script Name | By |
| Load external scripts | Divo |
| Cycle Inventory Items | AFRLme |
| Organize Inventory Items Alphabetically | AFRLme |
| Example4 | ... |
Advanced
| Script Name | By |
| Dynamic Action Names for Dragged Items | AFRLme |
| Example2 | ... |
| Example5 | ... |
| Example4 | ... |
Visionaire Studio Functions
| Function Name | Description |
| createScreenshot() | Create a screenshot & save as .png to a specified folder or use screenshot for save game thumbnail. |
| getCursorPos() | Retrieves the current(absolute) position of the mouse cursor. |
| getName() | Returns the "string" name value of the linked objects table. |
| getObject() | Retrieves the data stored inside of a linked objects table. |