Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[GetObject_(CMS)|getObject()]] || Retrieves the data stored inside of a linked objects table. | | [[GetObject_(CMS)|getObject()]] || Retrieves the data stored inside of a linked objects table. | ||
| + | |- | ||
| + | | [[GetProperty_(CMS)|getProperty()]] || ... | ||
| + | |- | ||
| + | | [[GetSoundId_(CMS)|getSoundId()]] || ... | ||
| + | |- | ||
| + | | [[GetSoundProperty_(CMS)|getSoundProperty()]] || ... | ||
| + | |- | ||
| + | | [[GetSteamAchievement_(CMS)|getSteamAchievement]] || ... | ||
| + | |- | ||
| + | | [[GetSteamStat_(CMS)|getSteamStat]] || ... | ||
| + | |- | ||
| + | | [[GetText_(CMS)|getText()]] || ... | ||
| + | |- | ||
| + | | [[GetTime_(CMS)|getTime()]] || ... | ||
| + | |- | ||
| + | | [[GetVolume_(CMS)|getVolume()]] || ... | ||
| + | |- | ||
| + | | [[GetWindowBrightness_(CMS)|getWindowBrightness()]] || ... | ||
|} | |} | ||
{{i18n|Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio}} | {{i18n|Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio}} | ||
Revision as of 20:05, 21 February 2014
Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.
Basic
| Script Name | By |
|---|---|
| Example3 | ... |
| Example2 | ... |
| Example5 | ... |
| Example4 | ... |
Intermediate
| Script Name | By |
|---|---|
| Load external scripts | Divo |
| Cycle Inventory Items | AFRLme |
| Organize Inventory Items Alphabetically | AFRLme |
| Example4 | ... |
Advanced
| Script Name | By |
|---|---|
| Dynamic Action Names for Dragged Items | AFRLme |
| Example2 | ... |
| Example5 | ... |
| Example4 | ... |
Visionaire Studio Functions
| Function Name | Description |
|---|---|
| createScreenshot() | Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail. |
| getCursorPos() | Retrieves the current(absolute) position of the mouse cursor. |
| getName() | Returns the "string" name value of the linked objects table. |
| getObject() | Retrieves the data stored inside of a linked objects table. |
| getProperty() | ... |
| getSoundId() | ... |
| getSoundProperty() | ... |
| getSteamAchievement | ... |
| getSteamStat | ... |
| getText() | ... |
| getTime() | ... |
| getVolume() | ... |
| getWindowBrightness() | ... |