Difference between revisions of "VisionaireObject Commands"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[VisionaireObject Command: getBool|getBool]] | | [[VisionaireObject Command: getBool|getBool]] | ||
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+ | | [[VisionaireObject Command: getFloat|getFloat]] | ||
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− | | [[VisionaireObject Command: | + | | [[VisionaireObject Command: getId|getId]] |
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− | | [[VisionaireObject Command: | + | | [[VisionaireObject Command: getInt|getInt]] |
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− | | [[VisionaireObject Command: | + | | [[VisionaireObject Command: getLink|getLink]] |
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| [[VisionaireObject Command: getLinks|getLinks]] | | [[VisionaireObject Command: getLinks|getLinks]] | ||
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| [[VisionaireObject Command: getParent|getParent]] | | [[VisionaireObject Command: getParent|getParent]] | ||
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+ | | [[VisionaireObject Command: getPath|getPath]] | ||
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− | | [[VisionaireObject Command: | + | | [[VisionaireObject Command: getPoint|getPoint]] |
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− | | [[VisionaireObject Command: | + | | [[VisionaireObject Command: getRect|getRects]] |
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− | | [[VisionaireObject Command: | + | | [[VisionaireObject Command: getSprite|getSprite]] |
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− | | [[VisionaireObject Command: | + | | [[VisionaireObject Command: getSprite|getSprites]] |
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Revision as of 19:42, 11 August 2023
This is a list of methods and fields supported on a Visionaire Object (TVisObj).
Methods
Fields
Field Name | Type | Description |
---|---|---|
id | int | The internal id of the object (read-only). |
name | string | The internal name of the object as defined in the editor (read-only). Not to be confused with the "Name" property (with capitalized "N") which is available for some objects and contains the multi-language object name used in the game. |
parent | TVisObj | Returns the parent object (read-only). |
tableId | int | The id of the data structure table the object is part of (read-only). |
property | mixed | All properties/fields of a VisionaireObject are available through their names. |