Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[GetCursorPos_(CMS)|getCursorPos()]] || Retrieves the current(''absolute'') position of the mouse cursor. | | [[GetCursorPos_(CMS)|getCursorPos()]] || Retrieves the current(''absolute'') position of the mouse cursor. | ||
| + | |- | ||
| + | | [[GetName_(CMS)|getName()]] || Returns the "string" name value of the linked objects table. | ||
| + | |- | ||
| + | | [[GetObject_(CMS)|getObject()]] || Retrieves the data stored inside of a linked objects table. | ||
|} | |} | ||
{{i18n|Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio}} | {{i18n|Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio}} | ||
Revision as of 19:24, 21 February 2014
Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.
Basic
| Script Name | By |
| Example3 | ... |
| Example2 | ... |
| Example5 | ... |
| Example4 | ... |
Intermediate
| Script Name | By |
| Load external scripts | Divo |
| Cycle Inventory Items | AFRLme |
| Organize Inventory Items Alphabetically | AFRLme |
| Example4 | ... |
Advanced
| Script Name | By |
| Dynamic Action Names for Dragged Items | AFRLme |
| Example2 | ... |
| Example5 | ... |
| Example4 | ... |
Visionaire Studio Functions
| Function Name | Description |
| createScreenshot() | Create a screenshot & save as .png to a specified folder or use screenshot for save game thumbnail. |
| getCursorPos() | Retrieves the current(absolute) position of the mouse cursor. |
| getName() | Returns the "string" name value of the linked objects table. |
| getObject() | Retrieves the data stored inside of a linked objects table. |