Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[GetObject_(CMS)|getObject()]] || Retrieves the data stored inside of a linked objects table. | | [[GetObject_(CMS)|getObject()]] || Retrieves the data stored inside of a linked objects table. | ||
+ | |- | ||
+ | | [[GetProperty_(CMS)|getProperty()]] || ... | ||
+ | |- | ||
+ | | [[GetSoundId_(CMS)|getSoundId()]] || ... | ||
+ | |- | ||
+ | | [[GetSoundProperty_(CMS)|getSoundProperty()]] || ... | ||
+ | |- | ||
+ | | [[GetSteamAchievement_(CMS)|getSteamAchievement]] || ... | ||
+ | |- | ||
+ | | [[GetSteamStat_(CMS)|getSteamStat]] || ... | ||
+ | |- | ||
+ | | [[GetText_(CMS)|getText()]] || ... | ||
+ | |- | ||
+ | | [[GetTime_(CMS)|getTime()]] || ... | ||
+ | |- | ||
+ | | [[GetVolume_(CMS)|getVolume()]] || ... | ||
+ | |- | ||
+ | | [[GetWindowBrightness_(CMS)|getWindowBrightness()]] || ... | ||
|} | |} | ||
{{i18n|Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio}} | {{i18n|Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio}} |
Revision as of 20:05, 21 February 2014
Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.
Basic
Script Name | By |
---|---|
Example3 | ... |
Example2 | ... |
Example5 | ... |
Example4 | ... |
Intermediate
Script Name | By |
---|---|
Load external scripts | Divo |
Cycle Inventory Items | AFRLme |
Organize Inventory Items Alphabetically | AFRLme |
Example4 | ... |
Advanced
Script Name | By |
---|---|
Dynamic Action Names for Dragged Items | AFRLme |
Example2 | ... |
Example5 | ... |
Example4 | ... |
Visionaire Studio Functions
Function Name | Description |
---|---|
createScreenshot() | Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail. |
getCursorPos() | Retrieves the current(absolute) position of the mouse cursor. |
getName() | Returns the "string" name value of the linked objects table. |
getObject() | Retrieves the data stored inside of a linked objects table. |
getProperty() | ... |
getSoundId() | ... |
getSoundProperty() | ... |
getSteamAchievement | ... |
getSteamStat | ... |
getText() | ... |
getTime() | ... |
getVolume() | ... |
getWindowBrightness() | ... |