Difference between revisions of "Menu 101 (h2)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[Menu_101_(h2)_-_condition_based_menu_buttons|Condition based menu buttons]] | | [[Menu_101_(h2)_-_condition_based_menu_buttons|Condition based menu buttons]] | ||
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| − | | Opacity based menu buttons | + | | [[Menu_101_(h2)_-_opacity_based_menu_buttons|Opacity based menu buttons]] |
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| − | | Animation based menu buttons | + | | [[Menu_101_(h2)_-_animation_based_menu_buttons|Animation based menu buttons]] |
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| − | | | + | | ... |
|}{{toc}} | |}{{toc}} | ||
Revision as of 17:06, 24 July 2016
Introduction
A'llo & welcome to my menu 101 tutorial. In this tutorial I will be teaching you how to create a working menu in Visionaire Studio, from the basics of setting up menu buttons, to the more advanced topics such as how to create a fully working save / load menu with fallback options.
Index
| Topic |
|---|
| Condition based menu buttons |
| Opacity based menu buttons |
| Animation based menu buttons |
| ... |