Basic Lua: Index
A'llo & welcome to AFRLme's guide to Lua script; for code dummies & monkeys alike. Here, I will be explaining the general basic fundamentals of Lua script, along with examples & images. If you are wanting to learn how to use Lua script in combination with Visionaire Studio, then you need to check out the scripting, data structure, player commands, common commands, script index pages, & Simon's Luadocs page.
Before we begin, if you have not already done so, then you will need a text editor capable of compiling Lua script. Please follow the instructions below, else skip to the index list & have fun learning.
Index
# | Contents | Description |
---|---|---|
0 | Index | This page... |
1 | Introduction | Quick overview of Lua script, with some additional notes. |
2 | Basics | The basic fundamentals of Lua script. |
3 | Operators | Lua operators are expressions used to perform calculations or to pass arguments between different value types. |
4 | Types | Lua types can range from numbers, to strings, to tables, to conditions & even functions. |
5 | Tables | Tables are one of the most fundamental features of Lua script. |
Instructions
1. You need to download a suitable text editor capable of compiling Lua script. I use Sublime Text.
2a. If you decided to use Sublime Text then you will need to create a build script for lua, as it doesn't come with one.
2b. Open up Sublime Text & go to: Tools > Build System > New Build System...
2c. A new tab should open up titled untitled.sublime-build.
2d. Replace the code that is already in the tab with... (taken from lua.sublime-build by Rory Driscoll)
{ "cmd": ["lua", "$file"], "file_regex": "^lua: (...*?):([0-9]*):?([0-9]*)", "selector": "source.lua" }
2e. Save the document as lua.sublime-build
3. Set the build system to lua by going to: Tools > Build System > lua.
4. Voila you can now use ctrl+b to run your scripts. (documents must be saved with .lua extension before scripts can be compiled)