SetGameClientStat

From The Official Visionaire Studio: Adventure Game Engine Wiki

setGameClientStat

Available since: v4.1
Sets the specified steam/gog galaxy stat to the given value. Note: this command only works if the steam_api/gog galaxy library was loaded and if a steam / gog galaxy account for your game exists.

Lua Syntax:

setGameClientStat(apiName, value)

Arguments

apiName

"string" - The name of the stat to set. This is the API name specified in the steam/gog galaxy account.

value

int - Stat will be set to this value.

Flags

Return Values

success
True if the value was set successfully, false if the operation failed.

Examples

None.