Difference between revisions of "Manual"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 2: | Line 2: | ||
Please use the links below to navigate. | Please use the links below to navigate. | ||
− | ♠ [[An_Introduction_to_Visionaire_Studio™|An introduction to Visionaire | + | ♠ [[An_Introduction_to_Visionaire_Studio™|An introduction to the Visionaire Studio Adventure Game Engine]] <br/> |
♠ [[Meet_The_Team|Meet the team]] <br/> | ♠ [[Meet_The_Team|Meet the team]] <br/> | ||
♠ [[Visionaire_Studio_Startup|Visionaire Studio startup]] <br/> | ♠ [[Visionaire_Studio_Startup|Visionaire Studio startup]] <br/> | ||
Line 14: | Line 14: | ||
♠ [[Particles|All about particles]] | ♠ [[Particles|All about particles]] | ||
− | === Main Editor Tabs | + | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Quick overview of... !! Header text | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |- | ||
+ | | Example || Example | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Main Editor Tabs == | ||
{| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | {| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | ||
|- valign="top" | |- valign="top" |
Revision as of 15:13, 8 February 2014
This is the official documentation for Visionaire Studio™ Adventure Game Engine.
Please use the links below to navigate.
♠ An introduction to the Visionaire Studio Adventure Game Engine
♠ Meet the team
♠ Visionaire Studio startup
♠ Quick overview of the system menu
♠ Main game configuration (initial scene/character, texts, mouse, key input etc)
♠ Animating within Visionaire Studio
♠ A list of action parts explained
♠ All about conditions & values
♠ All about displayed text
♠ All about control interfaces
♠ All about particles
Quick overview of... | Header text |
---|---|
Example | Example |
Example | Example |
Example | Example |
Example | Example |
Example | Example |
Example | Example |
Example | Example |
Example | Example |
Example | Example |
Example | Example |
Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc | |
Characters: This is where you can create your characters, outfits & animations etc | |
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc | |
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects | |
Cursors: This is where you create & animate mouse cursors you will be using throughout your game | |
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over | |
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like | |
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) | |
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |