Difference between revisions of "Manual"
From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 18: | Line 18: | ||
|- | |- | ||
| [[System_Menu|the '''System Menu''']] || The system menu of the Visionaire Studio editor. | | [[System_Menu|the '''System Menu''']] || The system menu of the Visionaire Studio editor. | ||
+ | |- | ||
+ | | [[Console_Documentation|the '''Developer Console''']] || The developer/debug console that is available by pressing tab during a game launched via the Visionaire Studio Editor. | ||
|- | |- | ||
| [[Game_Tab|the '''Game''' tab]] || See [[#Main Editor Tabs|Main Editor Tabs]]. | | [[Game_Tab|the '''Game''' tab]] || See [[#Main Editor Tabs|Main Editor Tabs]]. |
Revision as of 16:37, 8 February 2014
This is the official documentation for Visionaire Studio: Adventure Game Engine.
Please use the links below to navigate.
Introducing... | |
Visionaire Studio: Adventure Game Engine | |
the Visionaire Studio Team |
Quick overview of... | |
the Startup Screen | The startup screen, which allows you to create a new project, open a previous or recently saved project etc. |
the System Menu | The system menu of the Visionaire Studio editor. |
the Developer Console | The developer/debug console that is available by pressing tab during a game launched via the Visionaire Studio Editor. |
the Game tab | See Main Editor Tabs. |
the Loading Screen tab | See Main Editor Tabs. |
the Scenes and Menus tab | See Main Editor Tabs. |
the Characters tab | See Main Editor Tabs. |
the Interfaces tab | See Main Editor Tabs. |
the Items tab | See Main Editor Tabs. |
the Cursors tab | See Main Editor Tabs. |
the Fonts tab | See Main Editor Tabs. |
the Texts tab | See Main Editor Tabs. |
the Particle Systems tab | See Main Editor Tabs. |
the Scripts tab | See Main Editor Tabs. |
Action Parts | A quick explanation of each action part. |
All About... | |
Conditions & Values | What are conditions & values? How can we use them? |
Displayed Text | What are the differences between Display text? Display Speaker Text? & Display Object Text? |
Control Interfaces | A quick rundown of control interface types & how to create them. |
Particles | What are particles? & how can we use them to enhance our games? |
How to... | |
Create a Game Menu | |
Build a Playable Scene | |
Configure your Characters | |
Create Animations in Visionaire Studio |
A few tips... | |
on Sound Design | A few things to consider when approaching sound design & music production, for your game. |
Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc | |
Characters: This is where you can create your characters, outfits & animations etc | |
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc | |
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects | |
Cursors: This is where you create & animate mouse cursors you will be using throughout your game | |
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over | |
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like | |
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) | |
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |