Difference between revisions of "Manual"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[System_Menu|the '''System Menu''']] || The system menu of the Visionaire Studio editor.
 
| [[System_Menu|the '''System Menu''']] || The system menu of the Visionaire Studio editor.
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| [[Console_Documentation|the '''Developer Console''']] || The developer/debug console that is available by pressing tab during a game launched via the Visionaire Studio Editor.
 
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| [[Game_Tab|the '''Game''' tab]] || See [[#Main Editor Tabs|Main Editor Tabs]].
 
| [[Game_Tab|the '''Game''' tab]] || See [[#Main Editor Tabs|Main Editor Tabs]].

Revision as of 16:37, 8 February 2014

This is the official documentation for Visionaire Studio: Adventure Game Engine.
Please use the links below to navigate.

Introducing...
Visionaire Studio: Adventure Game Engine
the Visionaire Studio Team
Quick overview of...
the Startup Screen The startup screen, which allows you to create a new project, open a previous or recently saved project etc.
the System Menu The system menu of the Visionaire Studio editor.
the Developer Console The developer/debug console that is available by pressing tab during a game launched via the Visionaire Studio Editor.
the Game tab See Main Editor Tabs.
the Loading Screen tab See Main Editor Tabs.
the Scenes and Menus tab See Main Editor Tabs.
the Characters tab See Main Editor Tabs.
the Interfaces tab See Main Editor Tabs.
the Items tab See Main Editor Tabs.
the Cursors tab See Main Editor Tabs.
the Fonts tab See Main Editor Tabs.
the Texts tab See Main Editor Tabs.
the Particle Systems tab See Main Editor Tabs.
the Scripts tab See Main Editor Tabs.
Action Parts A quick explanation of each action part.
All About...
Conditions & Values What are conditions & values? How can we use them?
Displayed Text What are the differences between Display text? Display Speaker Text? & Display Object Text?
Control Interfaces A quick rundown of control interface types & how to create them.
Particles What are particles? & how can we use them to enhance our games?
How to...
Create a Game Menu
Build a Playable Scene
Configure your Characters
Create Animations in Visionaire Studio
A few tips...
on Sound Design A few things to consider when approaching sound design & music production, for your game.

Main Editor Tabs

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Loading25.png
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc
Scene25.png
Characters: This is where you can create your characters, outfits & animations etc
Character25.png
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc
Interface25.png
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Item25.png
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Cursor25.png
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Font25.png
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like
Text25.png
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users)
Particle25.png
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users)
Script25.png