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| '''Quick overview of...'''
| '''Quick overview of...'''
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| [[System_Menu|the System Menu]] || The system menu of the Visionaire Studio editor.
| [[System_Menu|the '''System Menu''']] || The system menu of the Visionaire Studio editor.
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| [[Game_Tab|the Game Tab]] || A quick rundown of the game tab which contains the main configuration settings for your game.
| [[Game_Tab|the '''Game''' tab]] || A quick rundown of the game tab which contains the main configuration settings for your game.
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| Example
| [[Loading_Screen_Tab|the '''Loading Screen''' tab]] ||
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Revision as of 15:24, 8 February 2014

This is the official documentation for Visionaire Studio™ Adventure Game Engine.
Please use the links below to navigate.

♠ An introduction to the Visionaire Studio Adventure Game Engine
♠ Meet the team
♠ Visionaire Studio startup
♠ Quick overview of the system menu
♠ Main game configuration (initial scene/character, texts, mouse, key input etc)
♠ Animating within Visionaire Studio
♠ A list of action parts explained
♠ All about conditions & values
♠ All about displayed text
♠ All about control interfaces
♠ All about particles


Quick overview of...
the System Menu The system menu of the Visionaire Studio editor.
the Game tab A quick rundown of the game tab which contains the main configuration settings for your game.
the Loading Screen tab


Main Editor Tabs

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc
File:Game25.png
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc
Characters: This is where you can create your characters, outfits & animations etc
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users)
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users)