Global Commands
From The Official Visionaire Studio: Adventure Game Engine Wiki
This is a list of global commands available in Visionaire Studio.
General
Function Name | Description |
---|---|
createScreenshot | Create a screenshot to be used for the next savegame or to save into an external folder as a .png file. |
createSprite | |
getCursorPos | Get the current position of the mouse cursor. |
getObject | Get a Visionaire object. |
getProperty | Get the requested game property. |
getTime | Returns the number of milliseconds since the "getTime()" function was first called or since the timer was reset. |
isPointInsidePolygon | Test if a point lies inside a polygon. |
replaceGame | Replaces the Visionaire game file and starts the game from the beginning. |
setCursorPos | Sets the mouse cursor to the {x,y} position provided. |
setDelay | Executes a function with a delay. |
sha1 | Calculates the 160-bit (20-byte) SHA-1 (Secure Hash Algorithm 1) hash of a string. |
startAction | Starts an action. |
startAnimation | Starts an animation. |
startDefaultBrowser | Open a URL in the user's default browser or in the steam overlay (if active). |
startObjectTween | Start tween on a Visionaire object field. |
startTween | Start tween on a Lua variable. |
stopAction | Stop an active action. |
stopAnimation | Stop a running animation. |
Sound & Volume
Function Name | Description |
---|---|
getSoundId | Retrieve the id of a currently active audio file. |
getSoundProperty | Retrieve various properties of a sound. |
getVolume | Retrieve general volume levels. |
setSoundProperty | Set properties of a sound. |
setVolume | Set general volume levels. |
startSound | Play an audio file. |
stopSound | Stop a playing sound. |
toggleSoundPause | Toggle an active sound between playing and paused states. |
Events & Hooks
Function Name | Description |
---|---|
createEvent | |
registerEventHandler | Registering an event handler allows you to run custom functions on specific engine events. |
registerHookFunction | |
unregisterEventHandler | Unregister an event handler for a specific engine event which had been registered before. |
Window
Function Name | Description |
---|---|
getWindowBrightness | Returns the brightness (gamma) of the window. |
getWindowMode | Returns the current window mode, i. e. if the game is running at fullscreen or in a window. |
setWindowBrightness | Set the global brightness (gamma) of the window. |
setWindowSize | Set the size of the game window. |
setWindowTitle | Set a custom title in the game application title bar. |
toggleWindowMode | Toggle the current window mode form fullscreen to windowed or vice versa. |
Shaders
Function Name | Description |
---|---|
shaderCompile | |
shaderSetOptions | |
shaderUniform |
Game clients (Steam, GOG Galaxy)
Function Name | Description |
---|---|
getGameClientAchievement | |
getGameClientStat | |
initGameClient | |
resetGameClientStats | |
setGameClientAchievement | |
setGameClientStat |
Haptic effects
Debug
Function Name | Description |
---|---|
debugerror | Internal debug function to create a stacktrace |
debugfunc | Internal debug function to create a stacktrace |