Difference between revisions of "Player Commands"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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This is an index list of LUA Commands; exclusively for using with Visionaire Studio! <br/>
 
This is an index list of LUA Commands; exclusively for using with Visionaire Studio! <br/>
 
Inside each page: you will find information, syntax & examples for each command.
 
Inside each page: you will find information, syntax & examples for each command.
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+
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♠ [[createScreenshot|createScreenshot()]] <br/>
 
♠ [[createScreenshot|createScreenshot()]] <br/>
 
♠ [[getCursorPos|getCursorPos()]] <br/>
 
♠ [[getCursorPos|getCursorPos()]] <br/>

Revision as of 17:34, 8 March 2013

This is an index list of LUA Commands; exclusively for using with Visionaire Studio!
Inside each page: you will find information, syntax & examples for each command.


♠ createScreenshot()
♠ getCursorPos()
♠ getProperty() -- finished? (need to test system_language example)
♠ getSoundId() -- not finished! (needs an example)
♠ getSoundProperty() -- not finished! (needs an example)
♠ getSteamAchievement() -- not finished! (needs an example)
♠ getSteamStat() -- not finished! (needs an example)
♠ getVolume()
♠ registerEventHandler() -- not finished! (additional event listener examples to add)
♠ registerHookFunction() -- not finished! (event listener/handler examples to add)
♠ resetSteamStats() -- not finished! (needs an example)
♠ setCursorPos()
♠ setSoundProperty() -- not finished! (needs an example)
♠ setSteamAchievement() -- not finished! (needs an example)
♠ setSteamStat() -- not finished! (needs an example)
♠ setVolume() -- not finished! (example 2 needs finishing)
♠ setWindowTitle()
♠ startAction()
♠ startAnimation()
♠ startDefaultBrowser()
♠ startSound() -- not finished! (needs an example)
♠ stopAction()
♠ stopAnimation()
♠ stopSound() -- not finished! (needs an example)
♠ toggleSoundPause() -- not finished! (needs an example)