Manual

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 15:30, 8 February 2014 by AFRLme (talk | contribs)

This is the official documentation for Visionaire Studio™ Adventure Game Engine.
Please use the links below to navigate.

♠ An introduction to the Visionaire Studio Adventure Game Engine
♠ Meet the team
♠ Visionaire Studio startup
♠ Quick overview of the system menu
♠ Main game configuration (initial scene/character, texts, mouse, key input etc)
♠ Animating within Visionaire Studio
♠ A list of action parts explained
♠ All about conditions & values
♠ All about displayed text
♠ All about control interfaces
♠ All about particles


Quick overview of...
the System Menu The system menu of the Visionaire Studio editor.
the Game tab A quick rundown of the game tab which contains the main configuration settings for your game.
the Loading Screen tab This section allows you to create an incrementally loading screen splash for the start of your game.
the Scenes and Menus tab You create your playable scenes & in game menus via this section.


Main Editor Tabs

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc
File:Game25.png
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc
Characters: This is where you can create your characters, outfits & animations etc
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users)
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users)