Manual
From The Official Visionaire Studio: Adventure Game Engine Wiki
This is the official documentation for Visionaire Studio™ Adventure Game Engine.
Please use the links below to navigate.
♠ An introduction to the Visionaire Studio Adventure Game Engine
♠ Meet the team
♠ Visionaire Studio startup
♠ Quick overview of the system menu
♠ Main game configuration (initial scene/character, texts, mouse, key input etc)
♠ Animating within Visionaire Studio
♠ A list of action parts explained
♠ All about conditions & values
♠ All about displayed text
♠ All about control interfaces
♠ All about particles
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Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc | |
Characters: This is where you can create your characters, outfits & animations etc | |
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc | |
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects | |
Cursors: This is where you create & animate mouse cursors you will be using throughout your game | |
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over | |
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like | |
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) | |
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |