Manual

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 15:30, 8 February 2014 by AFRLme (talk)

This is the official documentation for Visionaire Studio™ Adventure Game Engine.
Please use the links below to navigate.

An introduction to the Visionaire Studio Adventure Game Engine
Meet the team
Visionaire Studio startup
Quick overview of the system menu
Main game configuration (initial scene/character, texts, mouse, key input etc)
Animating within Visionaire Studio
A list of action parts explained
All about conditions & values
All about displayed text
All about control interfaces
All about particles


Quick overview of...
the System Menu The system menu of the Visionaire Studio editor.
the Game tab A quick rundown of the game tab which contains the main configuration settings for your game.
the Loading Screen tab This section allows you to create an incrementally loading screen splash for the start of your game.
the Scenes and Menus tab You create your playable scenes & in game menus via this section.


Main Editor Tabs

Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc
Loading Screen: You can create an incrementally loading splash screen here; to display on game start
Loading25.png
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc
Scene25.png
Characters: This is where you can create your characters, outfits & animations etc
Character25.png
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc
Interface25.png
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects
Item25.png
Cursors: This is where you create & animate mouse cursors you will be using throughout your game
Cursor25.png
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over
Font25.png
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like
Text25.png
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users)
Particle25.png
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users)
Script25.png