Compiled Index of Lua Scripts for Visionaire Studio
From The Official Visionaire Studio: Adventure Game Engine Wiki
Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.
Basic
| Script Name | By |
|---|---|
| Example3 | ... |
| Example2 | ... |
| Example5 | ... |
| Example4 | ... |
Intermediate
| Script Name | By |
|---|---|
| Load external scripts | Divo |
| Cycle Inventory Items | AFRLme |
| Organize Inventory Items Alphabetically | AFRLme |
| Example4 | ... |
Advanced
| Script Name | By |
|---|---|
| Dynamic Action Names for Dragged Items | AFRLme |
| Config.ini (read/write) | AFRLme |
| Example4 | ... |
Visionaire Studio Functions
| Function Name | Description |
|---|---|
| createScreenshot() | Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail. |
| getCursorPos() | Retrieves the current(absolute) position of the mouse cursor. |
| getName() | Returns the "string" name value of the linked objects table. |
| getObject() | Retrieves the data stored inside of a linked objects table. |
| getProperty() | ... |
| getSoundId() | ... |
| getSoundProperty() | ... |
| getSteamAchievement | ... |
| getSteamStat | ... |
| getText() | ... |
| getTime() | ... |
| getVolume() | ... |
| getWindowBrightness() | ... |
| isEmpty() | Returns false or true; depending on whether or not the linked object is empty. |
| registerEventHandler() | ... |
| registerHookFunction() | ... |
| resetSteamStats() | ... |
| setCursorPos() | ... |
| setSoundProperty() | ... |
| setSteamAchievement() | ... |
| setSteamStat() | ... |
| setVolume() | ... |
| setWindowBrightness() | ... |
| setWindowTitle() | ... |
| startAction() | ... |
| startAnimation() | ... |
| startDefaultBrowser | ... |
| startSound() | ... |
| stopAction() | ... |
| stopAnimation() | ... |
| stopSound() | ... |
| toggleSoundPause() | ... |
| unregisterEventHandler() | ... |