This is the official documentation for Visionaire Studio: Adventure Game Engine.
Please use the links below to navigate.
All About...
|
Conditions & Values |
What are conditions & values? How can we use them?
|
Displayed Text |
What are the differences between Display text? Display Speaker Text? & Display Object Text?
|
Control Interfaces |
A quick rundown of control interface types & how to create them.
|
Particles |
What are particles? & how can we use them to enhance our games?
|
A few tips...
|
on Sound Design |
A few things to consider when approaching sound design & music production, for your game.
|
Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc |
|
Loading Screen: You can create an incrementally loading splash screen here; to display on game start |
|
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc |
|
Characters: This is where you can create your characters, outfits & animations etc |
|
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc |
|
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects |
|
Cursors: This is where you create & animate mouse cursors you will be using throughout your game |
|
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over |
|
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like |
|
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) |
|
Scripts: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |
|