Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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(→Visionaire Studio Functions) |
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| [[GetCursorPos_(CMS)|getCursorPos()]] || Retrieves the current (''absolute'') position of the mouse cursor. | | [[GetCursorPos_(CMS)|getCursorPos()]] || Retrieves the current (''absolute'') position of the mouse cursor. | ||
+ | |- | ||
+ | | [[GetLink_(CMS)|getLink()]] || ... | ||
+ | |- | ||
+ | | [[GetLinks_(CMS)|getLinks()]] || ... | ||
|- | |- | ||
| [[GetName_(CMS)|getName()]] || Returns the "string" name value of the linked objects table. | | [[GetName_(CMS)|getName()]] || Returns the "string" name value of the linked objects table. | ||
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| [[GetSteamStat_(CMS)|getSteamStat]] || ... | | [[GetSteamStat_(CMS)|getSteamStat]] || ... | ||
|- | |- | ||
− | | [[ | + | | [[GetTexts_(CMS)|getTexts()]] || ... |
+ | |- | ||
+ | | [[GetTextStr_(CMS)|getTextStr()]] || ... | ||
|- | |- | ||
| [[GetTime_(CMS)|getTime()]] || ... | | [[GetTime_(CMS)|getTime()]] || ... |
Revision as of 16:30, 16 March 2014
Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community.
Basic
Script Name | By |
---|---|
... | ... |
Intermediate
Script Name | By |
---|---|
Cycle Inventory Items | AFRLme |
Dynamic Action Names | AFRLme |
Global Command Checker | AFRLme |
Load external scripts | Divo |
Organize Inventory Items Alphabetically | AFRLme |
Advanced
Script Name | By |
---|---|
Config.ini (read/write) | AFRLme |
Dynamic Action Names for Dragged Items | AFRLme |
Visionaire Studio Functions
Function Name | Description |
---|---|
createScreenshot() | Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail. |
getCursorPos() | Retrieves the current (absolute) position of the mouse cursor. |
getLink() | ... |
getLinks() | ... |
getName() | Returns the "string" name value of the linked objects table. |
getObject() | Retrieves the data stored inside of a linked objects table. |
getProperty() | ... |
getSoundId() | ... |
getSoundProperty() | ... |
getSteamAchievement | ... |
getSteamStat | ... |
getTexts() | ... |
getTextStr() | ... |
getTime() | ... |
getVolume() | ... |
getWindowBrightness() | ... |
isEmpty() | Returns false or true; depending on whether or not the linked object is empty. |
registerEventHandler() | ... |
registerHookFunction() | ... |
resetSteamStats() | ... |
setCursorPos() | ... |
setSoundProperty() | ... |
setSteamAchievement() | ... |
setSteamStat() | ... |
setVolume() | ... |
setWindowBrightness() | ... |
setWindowTitle() | ... |
startAction() | ... |
startAnimation() | ... |
startDefaultBrowser | ... |
startSound() | ... |
stopAction() | ... |
stopAnimation() | ... |
stopSound() | ... |
toggleSoundPause() | ... |
unregisterEventHandler() | ... |