Player Commands
From The Official Visionaire Studio: Adventure Game Engine Wiki
This is an index list of LUA Commands; exclusively for using with Visionaire Studio!
Inside each page: you will find information, syntax & working examples for each command.
Command | Description |
♠ createScreenshot() | Save a screenshot to a folder or use stored screenshot for next save game image (n/f) |
♠ getCursorPos() | Check current x,y position of mouse cursor |
♠ getProperty() | Check various OS properties such as platform, language etc (n/f) |
♠ getSoundId() | Obtain integer value of currently linked sound file (if sound is playing) (n/f) |
♠ getSoundProperty() | Check current property values of linked sound (if playing) such as: volume, balance, offset & loop (n/f) |
♠ getSteamAchievement() | Check x steam achievement condition value (n/f) |
♠ getSteamStat() | Check x steam statistic for your game (n/f) |
♠ getVolume() | Check volume levels for: music, sound, speech, movies & global |
♠ registerEventHandler() | Create loops, listen out for various events; such as mouse actions, action/text started/stopped etc (n/f) |
♠ registerHookFunction() | Set displayed & action text positions (n/f) |
♠ resetSteamStats() | Reset x steam statistic for your game (n/f) |
♠ setCursorPos() | Set mouse cursor to whatever x,y position you declare |
♠ setSoundProperty() | Set the property values of a linked sound (via id) such as volume, balance, offset & loop (n/f) |
♠ setSteamAchievement() | (n/f) |
♠ setSteamStat() | (n/f) |
♠ setVolume() | Set the volume levels for: music, sound, speech, movies & global |
♠ setWindowTitle() | Set a custom title in the application title bar (window mode only) |
♠ startAction() | Perform a linked "called by other action" |
♠ startAnimation() | Load & play a linked animation |
♠ startDefaultBrowser() | Launch your default internet browser / open new tab & load the included url |
♠ startSound() | Play a linked sound; includes optional properties: volume, balance, offset & loop (n/f) |
♠ stopAction() | Stop a linked "called by other action" - if action is not active, then do nothing |
♠ stopAnimation() | Stop a linked animation; if animation is not playing, then do nothing |
♠ stopSound() | Stop a linked sound (via id); if sound is not playing, then do nothing (n/f) |
♠ toggleSoundPause() | Toggle currently playing sound (via id) (n/f) |