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From The Official Visionaire Studio: Adventure Game Engine Wiki

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  • | Shader Toolkit || 0.9.5 || Definition || SimonS This script offers some easy functions to use shader power. It ranges from blur, noise, saturation, contrast, lightness, coloriz
    41 KB (4,958 words) - 01:43, 27 November 2018

Page text matches

  • ...ight and center.<br /><br />We fully support Lua 5.3 and the openGL ES 2.0 shader language.<br /><br />Our text editor is based on [http://www.scintilla.org/ * Lua (5.3) & GLSL shader language (es 2.0)
    10 KB (1,434 words) - 13:28, 28 May 2020
  • ...which components (scene, interfaces, texts, cursor) will be excluded from shader programs.<br/> | sets shader configuration id for an object and all of its animations, see shaderSetOpti
    115 KB (17,230 words) - 18:05, 23 November 2018
  • ...dio team & forum community. Also included is a list of workflow functions, shader functions & standard Visionaire Studio functions. == Shader Toolkit ==
    12 KB (1,628 words) - 14:13, 22 October 2017
  • * In DIRECT X SHADER TAB. Uncheck all
    3 KB (473 words) - 03:33, 5 November 2014
  • | Shader Toolkit || 0.9.5 || Definition || SimonS This script offers some easy functions to use shader power. It ranges from blur, noise, saturation, contrast, lightness, coloriz
    41 KB (4,958 words) - 01:43, 27 November 2018
  • ...us the camera/screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (177 words) - 22:26, 7 November 2014
  • ...colorize the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (198 words) - 22:28, 7 November 2014
  • ...the screen contrast over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (174 words) - 22:31, 7 November 2014
  • ...hly follow the specified character around the screen. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''.
    1 KB (192 words) - 15:49, 19 May 2015
  • ...ou to add various dynamic warp effects to the screen. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (250 words) - 17:49, 20 November 2014
  • ...value of the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (166 words) - 01:49, 4 November 2014
  • <div class="command-doc">Compile shader</div> :'''"string"''' - vertex shader
    1 KB (128 words) - 22:28, 30 September 2014
  • <div class="command-doc">Set renderpasses for shader</div> shaderSetOptions({{shader = 0, comp_dst=1, comp_src=4 }}, 1)Objects.turning_object.ShaderSet = 1
    915 bytes (96 words) - 22:28, 30 September 2014
  • <div class="command-doc">Set uniforms for shader</div>
    756 bytes (91 words) - 22:28, 30 September 2014
  • ...the screen lightness over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (175 words) - 22:33, 7 November 2014
  • * Enhancements (parallax scrolling, lightmap, particles, action areas, shader effects, use of lua script ...) will make up '''25%''' of your score.
    5 KB (677 words) - 03:14, 5 November 2014
  • ...e screen noise value over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    1 KB (172 words) - 22:35, 7 November 2014
  • ...effect to the scene over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''.
    2 KB (196 words) - 22:32, 7 November 2014
  • ...include in this option whether to include or remove certain animations or shader effects that are only there for aesthetic purposes, as too much information
    7 KB (1,082 words) - 15:44, 19 July 2015