| Function Name
|
Description
|
| createScreenshot() |
Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail.
|
| getBool() |
Retrieve boolean value of the linked object.
|
| getCursorPos() |
Retrieves the current (absolute) position of the mouse cursor.
|
| getFloat() |
Retrieve the float value of the linked object.
|
| getFloats() |
Retrieve the float values of the linked objects data table.
|
| getId() |
Retrieve the table id or table id name of the linked object.
|
| getInt() |
Retrieve the integer value of the linked object.
|
| getInts() |
Retrieve the integer values of the linked objects data table.
|
| getLink() |
Retrieves the data stored inside of a linked objects table.
|
| getLinks() |
Retrieves grouped data stored inside of a linked objects table.
|
| getName() |
Returns the "string" name value of the linked objects table.
|
| getObject() |
Retrieves the data stored inside of a linked objects table.
|
| getParent() |
Retrieves the parent object which contains the linked object. (only game objects contain no parent)
|
| getProperty() |
Retrieve various operating system (os) properties; such as: platform, system language etc...
|
| getSoundId() |
Retrieve id of linked sound. (only applicable for active sounds)
|
| getSoundProperty() |
Retrieve various properties of linked sound, such as: current playtime, balance, volume, loop. (only applicable for active sounds)
|
| getSteamAchievement |
Retrieve boolean value of linked steam achievement.
|
| getSteamStat |
Retrieve integer value of linked steam stat.
|
| getTexts() |
Retrieve all texts associated with the linked object.
|
| getTextStr() |
Retrieve a specific text string, based on the current game language or the included language id.
|
| getTime() |
Developer command for checking time between 2 points; can be re-purposed into a crude delay or loop function.
|
| getVolume() |
Retrieve volume levels for: music, sound, speech, videos, & master.
|
| getWindowBrightness() |
Retrieve global window brightness value.
|
| isEmpty() |
Returns true or false; depending on whether or not the linked object is empty.
|
| registerEventHandler() |
Create loops, listen out for various events; such as mouse actions, action/text started/stopped etc...
|
| registerHookFunction() |
Set displayed & action text positions.
|
| resetSteamStats() |
Reset the linked steam stat back to its default value.
|
| setCursorPos() |
Set the absolute position of the mouse cursor.
|
| setSoundProperty() |
Set the properties of a linked sound, such as: current playtime position, balance, volume, loop (requires sound id)
|
| setSteamAchievement() |
Set the boolean value of the linked steam achievement.
|
| setSteamStat() |
Set the integer value of the linked steam stat.
|
| setVolume() |
Adjust the volume levels for: music, sound, speech, videos, & master.
|
| setWindowBrightness() |
Adjust the global window brightness value.
|
| setWindowTitle() |
Set a custom title in the window application bar (only applicable for window mode)
|
| startAction() |
Call & start the linked action.
|
| startAnimation() |
Play the linked animation.
|
| startDefaultBrowser |
Launch default web browser & open the linked url in a new tab. (only launches browser if not already open)
|
| startSound() |
Play the linked sound; additional properties can also be set such as: current playtime position, balance, volume, & loop.
|
| stopAction() |
Stop the linked action. (only applicable for active actions)
|
| stopAnimation() |
Stop & unload the linked action. (only applicable for active animations)
|
| stopSound() |
Stop the linked sound; requires sound id. (only applicable for active sounds)
|
| toggleSoundPause() |
Toggle linked sound between playing & paused state; requires sound id. (only applicable for active sounds)
|
| unregisterEventHandler() |
Unregister the linked event handler & function.
|