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From The Official Visionaire Studio: Adventure Game Engine Wiki
  • .... The only ''limitation'' is your '''imagination'''!<br /><br />Bring your game to life in a matter of ''hours'' or ''days'', instead of ''weeks'' or ''mon * [[An Introduction to Visionaire Studio: Adventure Game Engine|Introduction: What is Visionaire Studio all about?]]
    5 KB (714 words) - 12:31, 20 October 2023
  • ...cessed by their name, but it is also possible to use the table index. The "game" object is not contained in a table but directly accessible. -- The "game" object is directly accessible
    10 KB (1,522 words) - 13:54, 16 January 2024
  • ♠ <b>Save & run</b>: Overwrite currently opened project & then run the game (ctrl+f9) <br/> ...'project_name_number.ved'</b>: Allows you to save project file with a new build/revision number attached to it
    4 KB (687 words) - 17:13, 22 March 2014
  • == Game properties == This section is where you setup the main game properties and global settings.
    13 KB (2,135 words) - 18:34, 15 January 2024
  • ...played. The "Text alignment" for all characters is defined globally in the game properties. ...ndex of a <span class="inlinecode">Character</span> (default is 0 when the game is started). This index is used for talk, random and stand animations. If m
    48 KB (7,705 words) - 23:38, 15 January 2024
  • ...nt. It features several sections representing the various elements of your game, e.&nbsp;g. scenes, characters, interfaces etc. Each section offers a user ...ject with a premade template that includes all the things required for the game to run, or select an existing project from the recent projects list.
    20 KB (3,148 words) - 00:37, 19 August 2023
  • ...onditions and Values</strong> are a fundamental necessity when it comes to game development as they allow us to dictate the events that can take place, hav ...rather than to, let's say a character that appears somewhere else in your game. But wherever you put it, you may always link it for setting the state/visi
    6 KB (1,012 words) - 11:31, 16 January 2024
  • Visionaire Studio published games currently require you to right click on the game executable & set the compatibility mode for a previous version of windows, * Once your game has been added to ''steam'', you should promptly receive instructions from
    5 KB (746 words) - 17:36, 14 April 2017
  • ...ou need to know in regards to Visionaire Studio Licenses & publishing your game.<br/> ...yer would need to have Visionaire Studio installed to be able to play your game. You are not allowed to distribute your project files & resources for money
    8 KB (1,312 words) - 17:19, 22 March 2014
  • ♠ <b>Save & run</b>: Overwrite currently opened project & then run the game (ctrl+f9) <br/> ...'project_name_number.ved'</b>: Allows you to save project file with a new build/revision number attached to it
    4 KB (639 words) - 20:46, 6 January 2015
  • ...ou need to know in regards to Visionaire Studio Licenses & publishing your game.<br/> ...yer would need to have Visionaire Studio installed to be able to play your game. You are not allowed to distribute your project files & resources for money
    6 KB (999 words) - 03:45, 31 March 2014
  • This tutorial shows all steps needed to build an adventure game starting from scratch. It explains all basic concepts you need to know when ...yable scene with a character and everything else that is needed to start a game:
    7 KB (1,090 words) - 21:35, 23 August 2019
  • ...need to do is create a task list somewhere; a [http://www.gamepitches.com/game-designs/ GDD] or online task service, such as [https://asana.com/ Asana]. M ...r the day if you've had enough. With this method, you should soon start to build up focus & productivity.
    10 KB (1,688 words) - 15:27, 22 August 2022
  • ...this page is give you ideas on how you can optimize your animations & your game overall by reducing the amount of animation frames needed to create smooth ...e less boring to look at if you aren't planning on adding lip sync to your game.
    19 KB (2,996 words) - 16:46, 1 November 2023
  • ...multiple styles for the same character and switch between them during the game. * If a character is meant to use only a single style throughout the game (either the default style or a custom one), you don't have to do anything e
    37 KB (5,720 words) - 13:43, 13 February 2024
  • ...emo game. The game project zip file comes with 4 different .ved files that build on each other – from the absolute basics to a menu with some bells & whis
    944 bytes (136 words) - 23:22, 3 January 2023
  • ...'IMPORTANT:''' The creators of the templates shared their work to help you build your own games. Any resources (images, graphics, sounds, videos etc.) inclu | [[:File:VisionaireDemogameV3.zip|Captain Delta]] || The official demo game for Visionaire Studio 3, still basically working. ''Developed with Visionai
    6 KB (770 words) - 12:39, 31 July 2023