Difference between revisions of "Manual"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| [[Motivation,_Inspiration_and_Focus|on Motivation, Inspiration & Focus]]: Some ideas & tips to help boost productivity, as well as advice on what to look out for. | | [[Motivation,_Inspiration_and_Focus|on Motivation, Inspiration & Focus]]: Some ideas & tips to help boost productivity, as well as advice on what to look out for. | ||
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− | | [[Naming_Conventions_and_Structure|on Name Convention & Structuring]]: | + | | [[Naming_Conventions_and_Structure|on Name Convention & Structuring]]: Tips on name convention & folder structuring. |
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| [[Video_Encoding|on Video Encoding]]: Recommended video formats & a few tips on video encoding/conversion. | | [[Video_Encoding|on Video Encoding]]: Recommended video formats & a few tips on video encoding/conversion. | ||
+ | |- | ||
+ | | [[Riding_the_Waves:_A_Workflow_Tip_Guide|Workflow]]: A motivational Ted Talk (without the video) about improving workflow & reducing frustration. | ||
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Revision as of 22:14, 21 August 2022
This is the official documentation for Visionaire Studio: Adventure Game Engine.
Please use the links below to navigate.
Introducing...
Visionaire Studio: Adventure Game Engine: What is Visionaire Studio all about? |
the Visionaire Studio Team: Say hello to the people behind Visionaire Studio. |
General Information...
License Options: Here are the available license plans for Visionaire Studio. |
System Requirements: Minimum & recommended system requirements for Visionaire Studio. |
A Quick Overview of...
the Startup Screen: The startup screen, which allows you to create a new project, open a previous or recently saved project etc. |
the System Menu: The system menu of the Visionaire Studio editor. |
the Developer Console: The developer/debug console that is available by pressing tab during a game launched via the Visionaire Studio Editor. |
the Game tab: See Main Editor Tabs. |
the Loading Screen tab: See Main Editor Tabs. |
the Scenes and Menus tab: See Main Editor Tabs. |
the Characters tab: See Main Editor Tabs. |
the Interfaces tab: See Main Editor Tabs. |
the Items tab: See Main Editor Tabs. |
the Cursors tab: See Main Editor Tabs. |
the Fonts tab: See Main Editor Tabs. |
the Texts tab: See Main Editor Tabs. |
the Particle Systems tab: See Main Editor Tabs. |
the Scripts tab: See Main Editor Tabs. |
Action Parts: A quick explanation of each action part. |
All About...
Actions: A quick explanation of the action system & the various action types that are available. |
Animations: A comprehensive guide on how to get the most out of the animation frame sequencer. |
Conditions & Values: What are conditions & values? How can we use them? |
Control Interfaces: A quick rundown of control interface types & how to create them. |
Displayed Text: What are the differences between Display text? Display Speaker Text? & Display Object Text? |
Events, Loops, & Time: A comprehensive summary of various looping & timing methods you can utilize for your in-game events. |
Particles: What are particles? & how can we use them to enhance our games? |
How to...
Create a Game Menu: |
Create a Save Menu: |
Build a Playable Scene: |
Configure Your Characters: |
Create Animations in Visionaire Studio: |
Build Your Game: How to compile & export your game as an executable (.exe) file, ready for playing. |
The Lua Corner
Scripting: A quick guide to scripting in Visionaire Studio. |
Data Structure: A compiled list of scriptable & read only editor actions & options. |
Player Commands: A list of Exclusive Lua functions for Visionaire Studio. |
Common Commands: A list of Exclusive Lua commands for Visionaire Studio. |
Basic Lua: An introduction to scripting in Lua; for the general layman. |
Lua Script Index: A compiled list of shared Lua Scripts & examples made by various members of the Visionaire Studio team & community. |
A Few Tips...
on Sound Design: A few things to consider when approaching sound design & music production, for your game. |
on Audio Encoding: Recommended audio formats & a few tips on audio encoding/conversion. |
on Game Optimization: Some tips on optimizing your game for mobile devices & mid-low end machines. |
on Image Encoding: Recommended image formats & a few tips on image encoding/conversion. |
on Motivation, Inspiration & Focus: Some ideas & tips to help boost productivity, as well as advice on what to look out for. |
on Name Convention & Structuring: Tips on name convention & folder structuring. |
on Video Encoding: Recommended video formats & a few tips on video encoding/conversion. |
Workflow: A motivational Ted Talk (without the video) about improving workflow & reducing frustration. |
Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc | |
Characters: This is where you can create your characters, outfits & animations etc | |
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc | |
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects | |
Cursors: This is where you create & animate mouse cursors you will be using throughout your game | |
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over | |
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like | |
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) | |
Scripts: This is the Lua Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |