This is the official documentation for Visionaire Studio: Adventure Game Engine.
Please use the links below to navigate.
Introducing...
General Information...
A Quick Overview of...
All About...
Actions: A quick explanation of the action system & the various action types that are available.
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Conditions & Values: What are conditions & values? How can we use them?
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Control Interfaces: A quick rundown of control interface types & how to create them.
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Displayed Text: What are the differences between Display text? Display Speaker Text? & Display Object Text?
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Particles: What are particles? & how can we use them to enhance our games?
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How to...
Create a Game Menu:
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Create a Save Menu:
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Build a Playable Scene:
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Configure Your Characters:
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Create Animations in Visionaire Studio:
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Build Your Game: How to compile & export your game as an executable (.exe) file, ready for playing.
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The Lua Corner
Scripting: A quick guide to scripting in Visionaire Studio.
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Data Structure: A compiled list of scriptable & read only editor actions & options.
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Player Commands: A list of Exclusive Lua functions for Visionaire Studio.
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Common Commands: A list of Exclusive Lua commands for Visionaire Studio.
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Basic Lua: An introduction to scripting in Lua; for the general layman.
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Lua Script Index: A compiled list of shared Lua Scripts & examples made by various members of the Visionaire Studio team & community.
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A Few Tips...
Main Editor Tabs
Game: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc |
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Loading Screen: You can create an incrementally loading splash screen here; to display on game start |
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Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc |
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Characters: This is where you can create your characters, outfits & animations etc |
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Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc |
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Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects |
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Cursors: This is where you create & animate mouse cursors you will be using throughout your game |
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Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over |
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Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like |
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Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) |
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Scripts: This is the Lua Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |
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