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From The Official Visionaire Studio: Adventure Game Engine Wiki

Showing below up to 50 results in range #51 to #100.

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  1. Cycle Inventory Items (CMS)
  2. Data Structure
  3. Demo Comp Mockup
  4. Dynamic Action Names (CMS)
  5. Dynamic Action Names for Dragged Items (CMS)
  6. Dynamic Character Blinking (h2)
  7. Dynamic Clouds (h2)
  8. Dynamic Footstep Sounds (h2)
  9. Dynamic Lighting (h2)
  10. Dynamic Loop Handler (CMS)
  11. Extras
  12. Fonts
  13. Game Optimization
  14. Game Properties
  15. GetSteamAchievement
  16. GetSteamStat
  17. Getting Started with the Visionaire Studio Editor
  18. Getting started
  19. Global Command: createHapticEffectCondition
  20. Global Command: createHapticEffectConstant
  21. Global Command: createHapticEffectLeftRight
  22. Global Command: createHapticEffectPeriodic
  23. Global Command: createHapticEffectRamp
  24. Global Command: createScreenshot
  25. Global Command: getCursorPos
  26. Global Command: getGameClientAchievement
  27. Global Command: getGameClientStat
  28. Global Command: getObject
  29. Global Command: getProperty
  30. Global Command: getSoundId
  31. Global Command: getSoundProperty
  32. Global Command: getTime
  33. Global Command: getVolume
  34. Global Command: getWindowBrightness
  35. Global Command: getWindowMode
  36. Global Command: initGameClient
  37. Global Command: isPointInsidePolygon
  38. Global Command: registerEventHandler
  39. Global Command: registerHookFunction
  40. Global Command: replaceGame
  41. Global Command: resetGameClientStats
  42. Global Command: setCursorPos
  43. Global Command: setDelay
  44. Global Command: setGameClientAchievement
  45. Global Command: setGameClientStat
  46. Global Command: setSoundProperty
  47. Global Command: setVolume
  48. Global Command: setWindowBrightness
  49. Global Command: setWindowSize
  50. Global Command: setWindowTitle

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