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From The Official Visionaire Studio: Adventure Game Engine Wiki

Showing below up to 50 results in range #41 to #90.

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  1. Compiled Index of Games Made With Visionaire Studio
  2. Compiled Index of Lua Scripts for Visionaire Studio
  3. Conditions and Values
  4. Console Documentation
  5. Control Interfaces
  6. Creating the Main Menu
  7. Cross-platform filename best practices and conventions
  8. Cursors
  9. Custom Item-Dragging System
  10. Cycle Command Interface
  11. Cycle Inventory Items (CMS)
  12. Data Structure
  13. Demo Comp Mockup
  14. Dynamic Action Names (CMS)
  15. Dynamic Action Names for Dragged Items (CMS)
  16. Dynamic Character Blinking (h2)
  17. Dynamic Clouds (h2)
  18. Dynamic Footstep Sounds (h2)
  19. Dynamic Lighting (h2)
  20. Dynamic Loop Handler (CMS)
  21. Extras
  22. Fonts
  23. Game Optimization
  24. Game Properties
  25. GetSteamAchievement
  26. GetSteamStat
  27. Getting Started with the Visionaire Studio Editor
  28. Getting started
  29. Global Command: createHapticEffectCondition
  30. Global Command: createHapticEffectConstant
  31. Global Command: createHapticEffectLeftRight
  32. Global Command: createHapticEffectPeriodic
  33. Global Command: createHapticEffectRamp
  34. Global Command: createScreenshot
  35. Global Command: getCursorPos
  36. Global Command: getGameClientAchievement
  37. Global Command: getGameClientStat
  38. Global Command: getObject
  39. Global Command: getProperty
  40. Global Command: getSoundId
  41. Global Command: getSoundProperty
  42. Global Command: getTime
  43. Global Command: getVolume
  44. Global Command: getWindowBrightness
  45. Global Command: getWindowMode
  46. Global Command: initGameClient
  47. Global Command: isPointInsidePolygon
  48. Global Command: registerEventHandler
  49. Global Command: registerHookFunction
  50. Global Command: replaceGame

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