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From The Official Visionaire Studio: Adventure Game Engine Wiki
  • | class="mw-collapsed" | Visionaire Studio, AFRLme, THE BROTHERHOOD, Simon Says: Watch! Play!, Joe Richardson, Nightly Studios
    17 KB (2,509 words) - 20:12, 3 June 2016
  • | Menu_101_(a) || Condition based menu buttons || AFRLme
    4 KB (625 words) - 16:40, 5 August 2016
  • | Menu_101_(b) || Opacity based menu buttons || AFRLme
    4 KB (674 words) - 16:38, 5 August 2016
  • | Menu_101_(c) || Animation based menu buttons || AFRLme
    5 KB (745 words) - 20:57, 5 August 2016
  • | Dynamic Character Blinking (animation, Lua) || AFRLme
    4 KB (626 words) - 12:30, 14 May 2019
  • | Pendulum Animation Playback (animation, lua) || AFRLme
    2 KB (360 words) - 01:18, 20 October 2018
  • ...Cursor (interfaces, action parts, Lua) || [https://www.patreon.com/AFRLme AFRLme]
    3 KB (502 words) - 18:07, 12 November 2018
  • ...he_Cursor_(h2) | How to disable interaction without hiding the cursor]] || AFRLme ...g_(h2) | How to create dynamic character blinking for your characters]] || AFRLme
    7 KB (992 words) - 00:03, 4 November 2017
  • ...Rhubarb Lip Sync & use them in Visionaire Studio (animation, tsv files) || AFRLme
    11 KB (1,750 words) - 00:45, 2 May 2022
  • ...sed close-ups (images, interfaces, lua) || [https://www.patreon.com/AFRLme AFRLme]
    11 KB (1,793 words) - 18:50, 13 November 2018
  • ...nyone has any other tips & tricks they want to include then please let me (AFRLme) know on our [https://discord.gg/g5zFejW discord server].
    19 KB (2,996 words) - 16:46, 1 November 2023
  • ...multiple action blocks, but maybe one of you want to try it out & let me (AFRLme) know? ...r I think for now these will suffice unless anyone wants to share with me (AFRLme) some of your own tips & tricks for me to ammend to this page.
    15 KB (2,446 words) - 17:16, 9 August 2023
  • | Sliding Interface MKIII || Definition || [https://www.patreon.com/AFRLme AFRLme] Written by AFRLme [Lee Clarke]
    7 KB (1,084 words) - 13:35, 15 September 2022
  • | Self Looping Function with Delay || Definition || AFRLme Written by AFRLme [Lee Clarke]
    5 KB (698 words) - 15:25, 7 July 2023
  • ...ably going to be '''facepalming''' right now, as most of you that know me (AFRLme) know that I am very script heavy when I provide answers on the forum & Dis
    13 KB (2,179 words) - 00:28, 22 August 2022
  • | objVisibility({t}, val, duration, easing) || Definition || AFRLme
    2 KB (331 words) - 23:59, 16 November 2022
  • | setConditions({t}, val) || Definition || AFRLme
    2 KB (266 words) - 20:53, 23 August 2022
  • | updateData({t}) || Definition || AFRLme
    2 KB (244 words) - 17:40, 21 August 2022
  • | resetAnimFrames("anim") || Definition || AFRLme
    1 KB (164 words) - 21:25, 21 August 2022
  • | langVisibility(duration, easing) || Definition || AFRLme
    3 KB (386 words) - 00:24, 24 August 2022
  • | Loop Me Not || Definition || [https://www.patreon.com/AFRLme AFRLme] Written by AFRLme [Lee Clarke]
    4 KB (590 words) - 14:56, 15 September 2022
  • | updateCharName() || Definition || AFRLme
    2 KB (308 words) - 16:35, 14 September 2022
  • | updateName(tbl) || Definition || [https://www.patreon.com/AFRLme AFRLme]
    2 KB (318 words) - 17:07, 15 September 2022
  • ...Puzzle (CMS)|3x3 Sliding puzzle]] || Basic example of a sliding puzzle. || AFRLme || ...mo containing jigsaw, rotation, and sliding puzzles. || Tudor C. Stamate & AFRLme ||
    6 KB (770 words) - 12:39, 31 July 2023

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