Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"
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− | Here you can find a list of | + | Here you can find a list of Lua scripts made by various members of the Visionaire Studio team & forum community. |
− | == | + | ''If you would like to share your own script and see it added to that list, please tell us on our [https://discord.gg/g5zFejW Discord] or in the [http://visionaire-studio.net forum].'' |
− | {| class=" | + | |
+ | <span class="red">'''IMPORTANT:''' If you intend to use any of these scripts in your own game project, make sure to check for any usage restrictions. While the scripts on this page are basically free to use, some require attribution to the creator in your game credits.</span> | ||
+ | |||
+ | |||
+ | == Interfaces & Items == | ||
+ | {| class="ts sortable" | ||
+ | |- | ||
+ | ! style="text-align:left;width:25%" | Script Name | ||
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
+ | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | + | | [[Custom Item-Dragging System]] || An alternative to Visionaire's default item-dragging, offering additional options || Intermediate || Christopher A. Summer | |
− | |||
|- | |- | ||
− | | [[ | + | | [[Cycle_Inventory_Items_(CMS)|Cycle Inventory Items]] || Endlessly scroll through the inventory items forwards or backwards || Intermediate || AFRLme |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | [[Dynamic_Action_Names_for_Dragged_Items_(CMS)|Dynamic Action Names for Dragged Items]] || || Advanced || AFRLme | |
− | |||
|- | |- | ||
− | | [[ | + | | [[Insert_Item_(CMS)|Insert Item]] || Insert an item into the inventory before or after a specific item (needs updating) || Intermediate || AFRLme |
− | | | ||
|- | |- | ||
− | | [[ | + | | [[Organize_Inventory_Items_Alphabetically_(CMS)|Organize Inventory Items Alphabetically]] || Sort inventory items alphabetically (needs updating) || Intermediate || AFRLme |
|- | |- | ||
− | | [[ | + | | [[Replace_Item_(CMS)|Replace Item]] || Replace an item in the inventory with another item (used for item combination) || Intermediate || AFRLme |
|- | |- | ||
− | | [[ | + | | [[Sliding_Interface_MKIII_(CMS)|Sliding Interface MKIII]] || Slide interfaces in & out with duration & easing options || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[Deponia_Based_Sliding_Interface_(CMS)|Sliding Interfaces]] || based on Deponia || Advanced || AFRLme |
|} | |} | ||
− | == | + | |
− | {| class=" | + | == Sound == |
+ | {| class="ts sortable" | ||
|- | |- | ||
− | ! style="text-align:left" | Script Name | + | ! style="text-align:left;width:25%" | Script Name |
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
! style="text-align:left;width:10%" | By | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | | [[ | + | | [[Chained_Volume_Control_(CMS)|Chained Volume Control]] || Automatically dips music volume when a character talks & restores it when they have finished talking || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[Mute/Restore_Volume_(CMS)|Toggle Mute Volume]] || Toggle mute & restore volume via keybind or an interface button || Basic || AFRLme |
+ | |} | ||
+ | |||
+ | |||
+ | == Text == | ||
+ | {| class="ts sortable" | ||
+ | |- | ||
+ | ! style="text-align:left;width:25%" | Script Name | ||
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
+ | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | | [[ | + | | [[Argo Bubbles]] || Dynamic Stylized Speech Bubbles (optional styling) || Advanced || The Argonauts |
|- | |- | ||
− | | [[ | + | | [[Change Text Position]] || Set character and/or narration text to a fixed position on screen || Intermediate || Various |
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | <s>[[Dynamic_Action_Names_(CMS)|Dynamic Action Names]]</s> || Update action text on mouse over (deprecated) || Intermediate || AFRLme | |
− | |||
|- | |- | ||
− | | [[ | + | | [[Kill_Background_Text_(CMS)|Kill Background Text]] || Allows you to skip background texts || Intermediate || AFRLme |
|- | |- | ||
− | | [[ | + | | [[Text Skipping Protection]] || Keeps the user from skipping character and narration texts accidentally || Basic || AFRLme (& others) |
|- | |- | ||
− | | [[ | + | | [[UpdateCharName_(CMS)|updateCharName()]] || Dynamically update the name of characters on mouse over || Intermediate || AFRLme |
|- | |- | ||
− | | [[ | + | | [[UpdateName_(CMS)|updateName()]] || Dynamically update the name of the current object below the mouse cursor (multi-language support) || Intermediate || AFRLme |
+ | |} | ||
+ | |||
+ | |||
+ | == Puzzles == | ||
+ | {| class="ts sortable" | ||
+ | |- | ||
+ | ! style="text-align:left;width:25%" | Script Name | ||
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
+ | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | | [[ | + | | [[Sliding_Puzzle_(CMS)|Sliding Puzzle (3x3)]] || || Advanced || AFRLme |
+ | |} | ||
+ | |||
+ | |||
+ | == Miscellaneous == | ||
+ | {| class="ts sortable" | ||
+ | |- | ||
+ | ! style="text-align:left;width:25%" | Script Name | ||
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
+ | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | | [[ | + | | [[Check For Scene Scrolling]] || Provides a function to check if the scene is currently scrolling || Intermediate || Einzelkämpfer |
|- | |- | ||
− | | [[ | + | | [[Read/Write_Config.ini_(CMS)|Config.ini (read/write)]] || Used to store & retrieve the players option choices || Advanced || AFRLme |
|- | |- | ||
− | | [[ | + | | <s>[[Global_Command_Checker_(CMS)|Global Command Checker]]</s> || Dynamically determine which commands are accessible on mouse over objects (needs updating) || Intermediate || AFRLme |
|- | |- | ||
− | | [[ | + | | [[Little Achievements]] || Implement a basic local achievement system || Advanced || Einzelkämpfer |
|- | |- | ||
− | | [[ | + | | [[Loop_Me_Not_(CMS)|Loop Me Not]] || Create a self-looping function that loops a specific amount of times || Intermediate || AFRLme |
|- | |- | ||
− | | [[ | + | | [[Self_Looping_Function_with_Delay_(CMS)|Self Looping Function with Delay]] || 2 versions || Advanced || AFRLme |
+ | |} | ||
+ | |||
+ | |||
+ | == Math Functions == | ||
+ | {| class="ts sortable" style="width:100%" | ||
+ | |- | ||
+ | ! style="text-align:left;width:25%" | Script Name | ||
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
+ | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | | [[ | + | | [[SecondsToDays_(CMS)|secondsToDays()]] || Convert seconds to dd time format. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SecondsToHours_(CMS)|secondsToHours()]] || Convert seconds to hh time format. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SecondsToMinutes_(CMS)|secondsToMinutes()]] || Convert seconds to mm time format. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SecondsToSeconds_(CMS)|secondsToSeconds()]] || Convert seconds to ss time format. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SecondsToTime_(CMS)|secondsToTime()]] || Convert seconds to dd:hh:mm:ss time format. || Basic || AFRLme |
+ | |} | ||
+ | |||
+ | |||
+ | == Workflow Functions == | ||
+ | {| class="ts sortable" | ||
+ | |- | ||
+ | ! style="text-align:left;width:25%" | Script Name | ||
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
+ | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | | [[ | + | | [[AlignChar_(CMS)|alignChar()]] || Quickly align a character to another character. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[AlignObj_(CMS)|alignObj()]] || Quickly align a character to a scene object. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[ChangeOutfit_(CMS)|changeOutfit()]] || Quickly change the outfit of a character. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[ChangeScene_(CMS)|changeScene()]] || Change to another scene with a specific transition effect over a specified amount of time. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[CheckCond_(CMS)|checkCond()]] || Quickly check the boolean value of a condition. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[IsInRadius_(CMS)|isInRadius()]] || Quickly determine if mouse cursor is inside of a specified radius of an objects center or characters position. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[LangVisibility_(CMS)|langVisibility()]] || Quickly fade in all scene objects containing the active language name, & fade out all scene objects containing other language names. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[MoveObj_(CMS)|moveObj()]] || Move an object from one position to another over x amount of milliseconds. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[ObjName_(CMS)|objName()]] || Return the action text name of a specified object (returns active language name). || Basic || Sebastian |
|- | |- | ||
− | | [[ | + | | [[ObjVisibility_(CMS)|objVisibility()]] || Quickly update the opacity of multiple scene objects, duration & easing are optional. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[ResetAnimFrames_(CMS)|resetAnimFrames()]] || Quickly reset the specified animations current frame range back to the default animation frame range. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SetAnimFrames_(CMS)|setAnimFrames()]] || Quickly set the first & last frame of an active animation. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SetAnimSize_(CMS)|setAnimSize()]] || Quickly set the size of an active animation. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SetCondition_(CMS)|setCondition()]] || Quickly set or toggle the boolean value of a condition. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SetConditions_(CMS)|setConditions()]] || Quickly set or toggle the boolean value of multiple conditions. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SetLang_(CMS)|setLang()]] || Quickly set the spoken language & subtitle language. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[SetSceneBrightness_(CMS)|setSceneBrightness()]] || Quickly set the brightness/contrast level of a specific scene or the current scene. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[setVal_(CMS)|setVal()]] || Quickly set the integer or string of a value. || Basic || AFRLme |
|- | |- | ||
− | | [[ | + | | [[UpdateData_(CMS)|updateData()]] || Quickly update multiple data types via a table & the function. || Basic || AFRLme |
+ | |} | ||
+ | |||
+ | |||
+ | == General Developing == | ||
+ | {| class="ts sortable" | ||
+ | |- | ||
+ | ! style="text-align:left;width:25%" | Script Name | ||
+ | ! style="text-align:left" class="unsortable" | Description | ||
+ | ! style="text-align:left;width:10%" | Level | ||
+ | ! style="text-align:left;width:10%" | By | ||
|- | |- | ||
− | | [[ | + | | [[How_to_Load_External_Scripts_Into_Visionaire_Studio_(CMS)|Load External Scripts]] || Allows you to load external scripts into Visionaire || Intermediate || Divo |
|} | |} | ||
+ | {{toc}} |
Latest revision as of 18:18, 22 January 2024
Here you can find a list of Lua scripts made by various members of the Visionaire Studio team & forum community.
If you would like to share your own script and see it added to that list, please tell us on our Discord or in the forum.
IMPORTANT: If you intend to use any of these scripts in your own game project, make sure to check for any usage restrictions. While the scripts on this page are basically free to use, some require attribution to the creator in your game credits.
Interfaces & Items
Script Name | Description | Level | By |
---|---|---|---|
Custom Item-Dragging System | An alternative to Visionaire's default item-dragging, offering additional options | Intermediate | Christopher A. Summer |
Cycle Inventory Items | Endlessly scroll through the inventory items forwards or backwards | Intermediate | AFRLme |
Dynamic Action Names for Dragged Items | Advanced | AFRLme | |
Insert Item | Insert an item into the inventory before or after a specific item (needs updating) | Intermediate | AFRLme |
Organize Inventory Items Alphabetically | Sort inventory items alphabetically (needs updating) | Intermediate | AFRLme |
Replace Item | Replace an item in the inventory with another item (used for item combination) | Intermediate | AFRLme |
Sliding Interface MKIII | Slide interfaces in & out with duration & easing options | Basic | AFRLme |
Sliding Interfaces | based on Deponia | Advanced | AFRLme |
Sound
Script Name | Description | Level | By |
---|---|---|---|
Chained Volume Control | Automatically dips music volume when a character talks & restores it when they have finished talking | Basic | AFRLme |
Toggle Mute Volume | Toggle mute & restore volume via keybind or an interface button | Basic | AFRLme |
Text
Script Name | Description | Level | By |
---|---|---|---|
Argo Bubbles | Dynamic Stylized Speech Bubbles (optional styling) | Advanced | The Argonauts |
Change Text Position | Set character and/or narration text to a fixed position on screen | Intermediate | Various |
|
Update action text on mouse over (deprecated) | Intermediate | AFRLme |
Kill Background Text | Allows you to skip background texts | Intermediate | AFRLme |
Text Skipping Protection | Keeps the user from skipping character and narration texts accidentally | Basic | AFRLme (& others) |
updateCharName() | Dynamically update the name of characters on mouse over | Intermediate | AFRLme |
updateName() | Dynamically update the name of the current object below the mouse cursor (multi-language support) | Intermediate | AFRLme |
Puzzles
Script Name | Description | Level | By |
---|---|---|---|
Sliding Puzzle (3x3) | Advanced | AFRLme |
Miscellaneous
Script Name | Description | Level | By |
---|---|---|---|
Check For Scene Scrolling | Provides a function to check if the scene is currently scrolling | Intermediate | Einzelkämpfer |
Config.ini (read/write) | Used to store & retrieve the players option choices | Advanced | AFRLme |
|
Dynamically determine which commands are accessible on mouse over objects (needs updating) | Intermediate | AFRLme |
Little Achievements | Implement a basic local achievement system | Advanced | Einzelkämpfer |
Loop Me Not | Create a self-looping function that loops a specific amount of times | Intermediate | AFRLme |
Self Looping Function with Delay | 2 versions | Advanced | AFRLme |
Math Functions
Script Name | Description | Level | By |
---|---|---|---|
secondsToDays() | Convert seconds to dd time format. | Basic | AFRLme |
secondsToHours() | Convert seconds to hh time format. | Basic | AFRLme |
secondsToMinutes() | Convert seconds to mm time format. | Basic | AFRLme |
secondsToSeconds() | Convert seconds to ss time format. | Basic | AFRLme |
secondsToTime() | Convert seconds to dd:hh:mm:ss time format. | Basic | AFRLme |
Workflow Functions
Script Name | Description | Level | By |
---|---|---|---|
alignChar() | Quickly align a character to another character. | Basic | AFRLme |
alignObj() | Quickly align a character to a scene object. | Basic | AFRLme |
changeOutfit() | Quickly change the outfit of a character. | Basic | AFRLme |
changeScene() | Change to another scene with a specific transition effect over a specified amount of time. | Basic | AFRLme |
checkCond() | Quickly check the boolean value of a condition. | Basic | AFRLme |
isInRadius() | Quickly determine if mouse cursor is inside of a specified radius of an objects center or characters position. | Basic | AFRLme |
langVisibility() | Quickly fade in all scene objects containing the active language name, & fade out all scene objects containing other language names. | Basic | AFRLme |
moveObj() | Move an object from one position to another over x amount of milliseconds. | Basic | AFRLme |
objName() | Return the action text name of a specified object (returns active language name). | Basic | Sebastian |
objVisibility() | Quickly update the opacity of multiple scene objects, duration & easing are optional. | Basic | AFRLme |
resetAnimFrames() | Quickly reset the specified animations current frame range back to the default animation frame range. | Basic | AFRLme |
setAnimFrames() | Quickly set the first & last frame of an active animation. | Basic | AFRLme |
setAnimSize() | Quickly set the size of an active animation. | Basic | AFRLme |
setCondition() | Quickly set or toggle the boolean value of a condition. | Basic | AFRLme |
setConditions() | Quickly set or toggle the boolean value of multiple conditions. | Basic | AFRLme |
setLang() | Quickly set the spoken language & subtitle language. | Basic | AFRLme |
setSceneBrightness() | Quickly set the brightness/contrast level of a specific scene or the current scene. | Basic | AFRLme |
setVal() | Quickly set the integer or string of a value. | Basic | AFRLme |
updateData() | Quickly update multiple data types via a table & the function. | Basic | AFRLme |
General Developing
Script Name | Description | Level | By |
---|---|---|---|
Load External Scripts | Allows you to load external scripts into Visionaire | Intermediate | Divo |