Difference between revisions of "Compiled Index of Lua Scripts for Visionaire Studio"

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Here you can find a list of ''verified'' working Lua scripts made by various members of the Visionaire Studio team & forum community.
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Here you can find a list of Lua scripts made by various members of the Visionaire Studio team & forum community.
  
== Basic ==
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''If you would like to share your own script and see it added to that list, please tell us on our [https://discord.gg/g5zFejW Discord] or in the [http://visionaire-studio.net forum].''
{| class="wikitable sortable" style="width:100%"
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|-
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<span class="red">'''IMPORTANT:''' If you intend to use any of these scripts in your own game project, make sure to check for any usage restrictions. While the scripts on this page are basically free to use, some require attribution to the creator in your game credits.</span>
! style="text-align:left" | Script Name
+
 
 +
 
 +
== Interfaces & Items ==
 +
{| class="ts sortable"
 +
|-
 +
! style="text-align:left;width:25%" | Script Name
 +
! style="text-align:left" class="unsortable" | Description
 +
! style="text-align:left;width:10%" | Level
 
! style="text-align:left;width:10%" | By
 
! style="text-align:left;width:10%" | By
 
|-
 
|-
| [[Mute/Restore_Volume_(CMS)|Mute/Restore Volume]]  
+
| [[Custom Item-Dragging System]] || An alternative to Visionaire's default item-dragging, offering additional options || Intermediate || Christopher A. Summer
| style="width:10%" | AFRLme
 
|}
 
 
 
== Intermediate ==
 
{| class="wikitable sortable" style="width:100%"
 
 
|-
 
|-
! style="text-align:left" | Script Name
+
| [[Cycle_Inventory_Items_(CMS)|Cycle Inventory Items]]  || Endlessly scroll through the inventory items forwards or backwards || Intermediate || AFRLme
! style="text-align:left;width:10%" | By
 
 
|-
 
|-
| [[Cycle_Inventory_Items_(CMS)|Cycle Inventory Items]]  
+
| [[Dynamic_Action_Names_for_Dragged_Items_(CMS)|Dynamic Action Names for Dragged Items]] || || Advanced || AFRLme
| style="width:10%" | AFRLme
 
 
|-
 
|-
| [[Dynamic_Action_Names_(CMS)|Dynamic Action Names]] || AFRLme
+
| [[Insert_Item_(CMS)|Insert Item]] || Insert an item into the inventory before or after a specific item (needs updating) || Intermediate || AFRLme
 
|-
 
|-
| [[Global_Command_Checker_(CMS)|Global Command Checker]] || AFRLme
+
| [[Organize_Inventory_Items_Alphabetically_(CMS)|Organize Inventory Items Alphabetically]] || Sort inventory items alphabetically (needs updating) || Intermediate || AFRLme
 
|-
 
|-
| [[How_to_Load_External_Scripts_Into_Visionaire_Studio_(CMS)|Load External Scripts]] || Divo
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| [[Replace_Item_(CMS)|Replace Item]] || Replace an item in the inventory with another item (used for item combination) || Intermediate || AFRLme
 
|-
 
|-
| [[Organize_Inventory_Items_Alphabetically_(CMS)|Organize Inventory Items Alphabetically]] || AFRLme
+
| [[Sliding_Interface_MKIII_(CMS)|Sliding Interface MKIII]] || Slide interfaces in & out with duration & easing options || Basic || AFRLme
 
|-
 
|-
| [[Percentage_Display_(CMS)|Percentage Display (real time)]] || AFRLme
+
| [[Deponia_Based_Sliding_Interface_(CMS)|Sliding Interfaces]] || based on Deponia || Advanced || AFRLme
 
|}
 
|}
  
== Advanced ==
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{| class="wikitable sortable" style="width:100%"
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== Sound ==
 +
{| class="ts sortable"
 
|-  
 
|-  
! style="text-align:left" | Script Name  
+
! style="text-align:left;width:25%" | Script Name  
 +
! style="text-align:left" class="unsortable" | Description
 +
! style="text-align:left;width:10%" | Level
 
! style="text-align:left;width:10%" | By
 
! style="text-align:left;width:10%" | By
 
|-
 
|-
| [[Read/Write_Config.ini_(CMS)|Config.ini (read/write)]] || AFRLme
+
| [[Chained_Volume_Control_(CMS)|Chained Volume Control]] || Automatically dips music volume when a character talks & restores it when they have finished talking || Basic || AFRLme
|-
 
| [[Dynamic_Action_Names_for_Dragged_Items_(CMS)|Dynamic Action Names for Dragged Items]] || AFRLme
 
|-
 
| [[Deponia_Based_Sliding_Interface_(CMS)|Sliding Interfaces (based on Deponia)]] || AFRLme
 
 
|-
 
|-
| [[Volume_Control_Basic_Version_(CMS)|Volume Control (rail, button, percentage)]] || AFRLme
+
| [[Mute/Restore_Volume_(CMS)|Toggle Mute Volume]] || Toggle mute & restore volume via keybind or an interface button || Basic || AFRLme
 
|}
 
|}
  
== Visionaire Studio Functions ==
+
 
{| class="wikitable sortable" style="width:100%"
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== Text ==
 +
{| class="ts sortable"
 +
|-
 +
! style="text-align:left;width:25%" | Script Name
 +
! style="text-align:left" class="unsortable" | Description
 +
! style="text-align:left;width:10%" | Level
 +
! style="text-align:left;width:10%" | By
 
|-
 
|-
! style="text-align:left" | Function Name
+
| [[Argo Bubbles]] || Dynamic Stylized Speech Bubbles (optional styling) || Advanced || The Argonauts
! style="text-align:left;width:80%" class="unsortable" | Description
 
 
|-
 
|-
| [[CreateScreenshot_(CMS)|createScreenshot()]] || Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail.
+
| [[Change Text Position]] || Set character and/or narration text to a fixed position on screen || Intermediate || Various
 
|-
 
|-
| [[GetBool_(CMS)|getBool()]] || Retrieve boolean value of the linked object.
+
| <s>[[Dynamic_Action_Names_(CMS)|Dynamic Action Names]]</s> || Update action text on mouse over (deprecated) || Intermediate || AFRLme
 
|-
 
|-
| [[GetCursorPos_(CMS)|getCursorPos()]] || Retrieves the current (''absolute'') position of the mouse cursor.
+
| [[Kill_Background_Text_(CMS)|Kill Background Text]] || Allows you to skip background texts || Intermediate || AFRLme
 
|-
 
|-
| [[GetFloat_(CMS)|getFloat()]] || Retrieve the float value of the linked object.
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| [[Text Skipping Protection]] || Keeps the user from skipping character and narration texts accidentally || Basic || AFRLme (&&nbsp;others)
 
|-
 
|-
| [[GetFloats_(CMS)|getFloats()]] || Retrieve the float values of the linked objects data table.
+
| [[UpdateCharName_(CMS)|updateCharName()]] || Dynamically update the name of characters on mouse over  || Intermediate || AFRLme
 
|-
 
|-
| [[GetId_(CMS)|getId()]] || Retrieve the table id or table id name of the linked object.
+
| [[UpdateName_(CMS)|updateName()]] || Dynamically update the name of the current object below the mouse cursor (multi-language support)  || Intermediate || AFRLme
 +
|}
 +
 
 +
 
 +
== Puzzles ==
 +
{| class="ts sortable"
 +
|-
 +
! style="text-align:left;width:25%" | Script Name
 +
! style="text-align:left" class="unsortable" | Description
 +
! style="text-align:left;width:10%" | Level
 +
! style="text-align:left;width:10%" | By
 
|-
 
|-
| [[GetInt_(CMS)|getInt()]] || Retrieve the integer value of the linked object.
+
| [[Sliding_Puzzle_(CMS)|Sliding Puzzle (3x3)]] || || Advanced || AFRLme
 +
|}
 +
 
 +
 
 +
== Miscellaneous ==
 +
{| class="ts sortable"
 +
|-
 +
! style="text-align:left;width:25%" | Script Name
 +
! style="text-align:left" class="unsortable" | Description
 +
! style="text-align:left;width:10%" | Level
 +
! style="text-align:left;width:10%" | By
 
|-
 
|-
| [[GetInts_(CMS)|getInts()]] || Retrieve the integer values of the linked objects data table.
+
| [[Check For Scene Scrolling]] || Provides a function to check if the scene is currently scrolling || Intermediate || Einzelkämpfer
 
|-
 
|-
| [[GetLink_(CMS)|getLink()]] || Retrieves the data stored inside of a linked objects table.
+
| [[Read/Write_Config.ini_(CMS)|Config.ini (read/write)]] || Used to store & retrieve the players option choices || Advanced || AFRLme
 
|-
 
|-
| [[GetLinks_(CMS)|getLinks()]] || Retrieves grouped data stored inside of a linked objects table.
+
| <s>[[Global_Command_Checker_(CMS)|Global Command Checker]]</s> || Dynamically determine which commands are accessible on mouse over objects (needs updating) || Intermediate || AFRLme
 
|-
 
|-
| [[GetName_(CMS)|getName()]] || Returns the "string" name value of the linked objects table.
+
| [[Little Achievements]] || Implement a basic local achievement system || Advanced || Einzelkämpfer
 
|-
 
|-
| [[GetObject_(CMS)|getObject()]] || Retrieves the data stored inside of a linked objects table.
+
| [[Loop_Me_Not_(CMS)|Loop Me Not]] || Create a self-looping function that loops a specific amount of times || Intermediate || AFRLme
 
|-
 
|-
| [[GetParent_(CMS)|getParent()]] || Retrieves the parent object which contains the linked object. (only ''game objects'' contain no parent)
+
| [[Self_Looping_Function_with_Delay_(CMS)|Self Looping Function with Delay]] || 2 versions || Advanced || AFRLme
 +
|}
 +
 
 +
 
 +
== Math Functions ==
 +
{| class="ts sortable" style="width:100%"
 +
|-
 +
! style="text-align:left;width:25%" | Script Name
 +
! style="text-align:left" class="unsortable" | Description
 +
! style="text-align:left;width:10%" | Level
 +
! style="text-align:left;width:10%" | By
 
|-
 
|-
| [[GetProperty_(CMS)|getProperty()]] || Retrieve various operating system (os) properties; such as: platform, system language etc...
+
| [[SecondsToDays_(CMS)|secondsToDays()]] || Convert seconds to dd time format. || Basic || AFRLme
 
|-
 
|-
| [[GetSoundId_(CMS)|getSoundId()]] || Retrieve id of linked sound. (only applicable for active sounds)
+
| [[SecondsToHours_(CMS)|secondsToHours()]] || Convert seconds to hh time format. || Basic || AFRLme
 
|-
 
|-
| [[GetSoundProperty_(CMS)|getSoundProperty()]] || Retrieve various properties of linked sound, such as: current playtime, balance, volume, loop. (only applicable for active sounds)
+
| [[SecondsToMinutes_(CMS)|secondsToMinutes()]] || Convert seconds to mm time format. || Basic || AFRLme
 
|-
 
|-
| [[GetSteamAchievement_(CMS)|getSteamAchievement]] || Retrieve boolean value of linked steam achievement.
+
| [[SecondsToSeconds_(CMS)|secondsToSeconds()]] || Convert seconds to ss time format. || Basic || AFRLme
 
|-
 
|-
| [[GetSteamStat_(CMS)|getSteamStat]] || Retrieve integer value of linked steam stat.
+
| [[SecondsToTime_(CMS)|secondsToTime()]] || Convert seconds to dd:hh:mm:ss time format. || Basic || AFRLme
 +
|}
 +
 
 +
 
 +
== Workflow Functions ==
 +
{| class="ts sortable"
 +
|-
 +
! style="text-align:left;width:25%" | Script Name
 +
! style="text-align:left" class="unsortable" | Description
 +
! style="text-align:left;width:10%" | Level
 +
! style="text-align:left;width:10%" | By
 
|-
 
|-
| [[GetTexts_(CMS)|getTexts()]] || Retrieve all texts associated with the linked object.
+
| [[AlignChar_(CMS)|alignChar()]] || Quickly align a character to another character. || Basic || AFRLme
 
|-
 
|-
| [[GetTextStr_(CMS)|getTextStr()]] || Retrieve a specific text string, based on the current game language or the included language id.  
+
| [[AlignObj_(CMS)|alignObj()]] || Quickly align a character to a scene object. || Basic || AFRLme
 
|-
 
|-
| [[GetTime_(CMS)|getTime()]] || Developer command for checking time between 2 points; can be re-purposed into a crude delay or loop function.
+
| [[ChangeOutfit_(CMS)|changeOutfit()]] || Quickly change the outfit of a character. || Basic || AFRLme
 
|-
 
|-
| [[GetVolume_(CMS)|getVolume()]] || Retrieve volume levels for: music, sound, speech, videos, & master.  
+
| [[ChangeScene_(CMS)|changeScene()]] || Change to another scene with a specific transition effect over a specified amount of time. || Basic || AFRLme
 
|-
 
|-
| [[GetWindowBrightness_(CMS)|getWindowBrightness()]] || Retrieve global window brightness value.
+
| [[CheckCond_(CMS)|checkCond()]] || Quickly check the boolean value of a condition. || Basic || AFRLme
 
|-
 
|-
| [[IsEmpty_(CMS)|isEmpty()]] || Returns true or false; depending on whether or not the linked object is empty.
+
| [[IsInRadius_(CMS)|isInRadius()]] || Quickly determine if mouse cursor is inside of a specified radius of an objects center or characters position. || Basic || AFRLme
 
|-
 
|-
| [[RegisterEventHandler_(CMS)|registerEventHandler()]] || Create loops, listen out for various events; such as mouse actions, action/text started/stopped etc...
+
| [[LangVisibility_(CMS)|langVisibility()]] || Quickly fade in all scene objects containing the active language name, & fade out all scene objects containing other language names. || Basic || AFRLme
 
|-
 
|-
| [[RegisterHookFunction_(CMS)|registerHookFunction()]] || Set displayed & action text positions.
+
| [[MoveObj_(CMS)|moveObj()]] || Move an object from one position to another over x amount of milliseconds. || Basic || AFRLme
 
|-
 
|-
| [[ResetSteamStats_(CMS)|resetSteamStats()]] || Reset the linked steam stat back to its default value.
+
| [[ObjName_(CMS)|objName()]] || Return the action text name of a specified object (returns active language name). || Basic || Sebastian
 
|-
 
|-
| [[SetCursorPos_(CMS)|setCursorPos()]] || Set the absolute position of the mouse cursor.
+
| [[ObjVisibility_(CMS)|objVisibility()]] || Quickly update the opacity of multiple scene objects, duration & easing are optional. || Basic || AFRLme
 
|-
 
|-
| [[SetSoundProperty_(CMS)|setSoundProperty()]] || Set the properties of a linked sound, such as: current playtime position, balance, volume, loop (requires sound id)
+
| [[ResetAnimFrames_(CMS)|resetAnimFrames()]] || Quickly reset the specified animations current frame range back to the default animation frame range. || Basic || AFRLme
 
|-
 
|-
| [[SetSteamAchievement_(CMS)|setSteamAchievement()]] || Set the boolean value of the linked steam achievement.
+
| [[SetAnimFrames_(CMS)|setAnimFrames()]] || Quickly set the first & last frame of an active animation. || Basic || AFRLme
 
|-
 
|-
| [[SetSteamStat_(CMS)|setSteamStat()]] || Set the integer value of the linked steam stat.
+
| [[SetAnimSize_(CMS)|setAnimSize()]] || Quickly set the size of an active animation. || Basic || AFRLme
 
|-
 
|-
| [[SetVolume_(CMS)|setVolume()]] || Adjust the volume levels for: music, sound, speech, videos, & master.
+
| [[SetCondition_(CMS)|setCondition()]] || Quickly set or toggle the boolean value of a condition. || Basic || AFRLme
 
|-
 
|-
| [[SetWindowBrightness_(CMS)|setWindowBrightness()]] || Adjust the global window brightness value.
+
| [[SetConditions_(CMS)|setConditions()]] || Quickly set or toggle the boolean value of multiple conditions. || Basic || AFRLme
 
|-
 
|-
| [[SetWindowTitle_(CMS)|setWindowTitle()]] || Set a custom title in the window application bar (only applicable for window mode)
+
| [[SetLang_(CMS)|setLang()]] || Quickly set the spoken language & subtitle language. || Basic || AFRLme
 
|-
 
|-
| [[StartAction_(CMS)|startAction()]] || Call & start the linked action.
+
| [[SetSceneBrightness_(CMS)|setSceneBrightness()]] || Quickly set the brightness/contrast level of a specific scene or the current scene. || Basic || AFRLme
 
|-
 
|-
| [[StartAnimation_(CMS)|startAnimation()]] || Play the linked animation.
+
| [[setVal_(CMS)|setVal()]] || Quickly set the integer or string of a value. || Basic || AFRLme
 
|-
 
|-
| [[StartDefaultBrowser_(CMS)|startDefaultBrowser]] || Launch default web browser & open the linked url in a new tab. (only launches browser if not already open)
+
| [[UpdateData_(CMS)|updateData()]] || Quickly update multiple data types via a table & the function. || Basic || AFRLme
|-
+
|}
| [[StartSound_(CMS)|startSound()]] || Play the linked sound; additional properties can also be set such as: current playtime position, balance, volume, & loop.
+
 
|-
+
 
| [[StopAction_(CMS)|stopAction()]] || Stop the linked action. (only applicable for active actions)
+
== General Developing ==
|-
+
{| class="ts sortable"
| [[StopAnimation_(CMS)|stopAnimation()]] || Stop & unload the linked action. (only applicable for active animations)
+
|-  
|-
+
! style="text-align:left;width:25%" | Script Name
| [[StopSound_(CMS)|stopSound()]] || Stop the linked sound; requires sound id. (only applicable for active sounds)
+
! style="text-align:left" class="unsortable" | Description
|-
+
! style="text-align:left;width:10%" | Level
| [[ToggleSoundPause_(CMS)|toggleSoundPause()]] || Toggle linked sound between playing & paused state; requires sound id. (only applicable for active sounds)
+
! style="text-align:left;width:10%" | By
 
|-
 
|-
| [[UnregisterEventHandler_(CMS)|unregisterEventHandler()]] || Unregister the linked event handler & function.
+
| [[How_to_Load_External_Scripts_Into_Visionaire_Studio_(CMS)|Load External Scripts]] || Allows you to load external scripts into Visionaire || Intermediate || Divo
 
|}
 
|}
 +
{{toc}}

Latest revision as of 18:18, 22 January 2024

Here you can find a list of Lua scripts made by various members of the Visionaire Studio team & forum community.

If you would like to share your own script and see it added to that list, please tell us on our Discord or in the forum.

IMPORTANT: If you intend to use any of these scripts in your own game project, make sure to check for any usage restrictions. While the scripts on this page are basically free to use, some require attribution to the creator in your game credits.


Interfaces & Items

Script Name Description Level By
Custom Item-Dragging System An alternative to Visionaire's default item-dragging, offering additional options Intermediate Christopher A. Summer
Cycle Inventory Items Endlessly scroll through the inventory items forwards or backwards Intermediate AFRLme
Dynamic Action Names for Dragged Items Advanced AFRLme
Insert Item Insert an item into the inventory before or after a specific item (needs updating) Intermediate AFRLme
Organize Inventory Items Alphabetically Sort inventory items alphabetically (needs updating) Intermediate AFRLme
Replace Item Replace an item in the inventory with another item (used for item combination) Intermediate AFRLme
Sliding Interface MKIII Slide interfaces in & out with duration & easing options Basic AFRLme
Sliding Interfaces based on Deponia Advanced AFRLme


Sound

Script Name Description Level By
Chained Volume Control Automatically dips music volume when a character talks & restores it when they have finished talking Basic AFRLme
Toggle Mute Volume Toggle mute & restore volume via keybind or an interface button Basic AFRLme


Text

Script Name Description Level By
Argo Bubbles Dynamic Stylized Speech Bubbles (optional styling) Advanced The Argonauts
Change Text Position Set character and/or narration text to a fixed position on screen Intermediate Various
Dynamic Action Names Update action text on mouse over (deprecated) Intermediate AFRLme
Kill Background Text Allows you to skip background texts Intermediate AFRLme
Text Skipping Protection Keeps the user from skipping character and narration texts accidentally Basic AFRLme (& others)
updateCharName() Dynamically update the name of characters on mouse over Intermediate AFRLme
updateName() Dynamically update the name of the current object below the mouse cursor (multi-language support) Intermediate AFRLme


Puzzles

Script Name Description Level By
Sliding Puzzle (3x3) Advanced AFRLme


Miscellaneous

Script Name Description Level By
Check For Scene Scrolling Provides a function to check if the scene is currently scrolling Intermediate Einzelkämpfer
Config.ini (read/write) Used to store & retrieve the players option choices Advanced AFRLme
Global Command Checker Dynamically determine which commands are accessible on mouse over objects (needs updating) Intermediate AFRLme
Little Achievements Implement a basic local achievement system Advanced Einzelkämpfer
Loop Me Not Create a self-looping function that loops a specific amount of times Intermediate AFRLme
Self Looping Function with Delay 2 versions Advanced AFRLme


Math Functions

Script Name Description Level By
secondsToDays() Convert seconds to dd time format. Basic AFRLme
secondsToHours() Convert seconds to hh time format. Basic AFRLme
secondsToMinutes() Convert seconds to mm time format. Basic AFRLme
secondsToSeconds() Convert seconds to ss time format. Basic AFRLme
secondsToTime() Convert seconds to dd:hh:mm:ss time format. Basic AFRLme


Workflow Functions

Script Name Description Level By
alignChar() Quickly align a character to another character. Basic AFRLme
alignObj() Quickly align a character to a scene object. Basic AFRLme
changeOutfit() Quickly change the outfit of a character. Basic AFRLme
changeScene() Change to another scene with a specific transition effect over a specified amount of time. Basic AFRLme
checkCond() Quickly check the boolean value of a condition. Basic AFRLme
isInRadius() Quickly determine if mouse cursor is inside of a specified radius of an objects center or characters position. Basic AFRLme
langVisibility() Quickly fade in all scene objects containing the active language name, & fade out all scene objects containing other language names. Basic AFRLme
moveObj() Move an object from one position to another over x amount of milliseconds. Basic AFRLme
objName() Return the action text name of a specified object (returns active language name). Basic Sebastian
objVisibility() Quickly update the opacity of multiple scene objects, duration & easing are optional. Basic AFRLme
resetAnimFrames() Quickly reset the specified animations current frame range back to the default animation frame range. Basic AFRLme
setAnimFrames() Quickly set the first & last frame of an active animation. Basic AFRLme
setAnimSize() Quickly set the size of an active animation. Basic AFRLme
setCondition() Quickly set or toggle the boolean value of a condition. Basic AFRLme
setConditions() Quickly set or toggle the boolean value of multiple conditions. Basic AFRLme
setLang() Quickly set the spoken language & subtitle language. Basic AFRLme
setSceneBrightness() Quickly set the brightness/contrast level of a specific scene or the current scene. Basic AFRLme
setVal() Quickly set the integer or string of a value. Basic AFRLme
updateData() Quickly update multiple data types via a table & the function. Basic AFRLme


General Developing

Script Name Description Level By
Load External Scripts Allows you to load external scripts into Visionaire Intermediate Divo