Compiled Index of Lua Scripts for Visionaire Studio
From The Official Visionaire Studio: Adventure Game Engine Wiki
Here you can find a list of Lua scripts made by various members of the Visionaire Studio team & forum community.
If you would like to share your own script and see it added to that list, please tell us on our Discord or in the forum.
Interfaces & Items
Script Name | Description | Level | By |
---|---|---|---|
Cycle Inventory Items | Endlessly scroll through the inventory items forwards or backwards | Intermediate | AFRLme |
Dynamic Action Names for Dragged Items | Advanced | AFRLme | |
Insert Item | Insert an item into the inventory before or after a specific item (needs updating) | Intermediate | AFRLme |
Organize Inventory Items Alphabetically | Sort inventory items alphabetically (needs updating) | Intermediate | AFRLme |
Replace Item | Replace an item in the inventory with another item (used for item combination) | Intermediate | AFRLme |
Sliding Interface MKIII | Slide interfaces in & out with duration & easing options | Basic | AFRLme |
Sliding Interfaces | based on Deponia | Advanced | AFRLme |
Sound
Script Name | Description | Level | By |
---|---|---|---|
Chained Volume Control | Automatically dips music volume when a character talks & restores it when they have finished talking | Basic | AFRLme |
Toggle Mute Volume | Toggle mute & restore volume via keybind or an interface button | Basic | AFRLme |
Text
Script Name | Description | Level | By |
---|---|---|---|
Argo Bubbles | Dynamic Stylized Speech Bubbles (optional styling) | Advanced | The Argonauts |
|
Update action text on mouse over (deprecated) | Intermediate | AFRLme |
Kill Background Text | Allows you to skip background texts | Intermediate | AFRLme |
updateCharName() | Dynamically update the name of characters on mouse over | Intermediate | AFRLme |
updateName() | Dynamically update the name of the current object below the mouse cursor (multi-language support) | Intermediate | AFRLme |
Puzzles
Script Name | Description | Level | By |
---|---|---|---|
Sliding Puzzle (3x3) | Advanced | AFRLme |
Miscellaneous
Script Name | Description | Level | By |
---|---|---|---|
Config.ini (read/write) | Used to store & retrieve the players option choices | Advanced | AFRLme |
|
Dynamically determine which commands are accessible on mouse over objects (needs updating) | Intermediate | AFRLme |
Loop Me Not | Create a self-looping function that loops a specific amount of times | Intermediate | AFRLme |
Self Looping Function with Delay | 2 versions | Advanced | AFRLme |
Math Functions
Script Name | Description | Level | By |
---|---|---|---|
secondsToDays() | Convert seconds to dd time format. | Basic | AFRLme |
secondsToHours() | Convert seconds to hh time format. | Basic | AFRLme |
secondsToMinutes() | Convert seconds to mm time format. | Basic | AFRLme |
secondsToSeconds() | Convert seconds to ss time format. | Basic | AFRLme |
secondsToTime() | Convert seconds to dd:hh:mm:ss time format. | Basic | AFRLme |
Workflow Functions
Script Name | Description | Level | By |
---|---|---|---|
alignChar() | Quickly align a character to another character. | Basic | AFRLme |
alignObj() | Quickly align a character to a scene object. | Basic | AFRLme |
changeOutfit() | Quickly change the outfit of a character. | Basic | AFRLme |
changeScene() | Change to another scene with a specific transition effect over a specified amount of time. | Basic | AFRLme |
checkCond() | Quickly check the boolean value of a condition. | Basic | AFRLme |
isInRadius() | Quickly determine if mouse cursor is inside of a specified radius of an objects center or characters position. | Basic | AFRLme |
langVisibility() | Quickly fade in all scene objects containing the active language name, & fade out all scene objects containing other language names. | Basic | AFRLme |
moveObj() | Move an object from one position to another over x amount of milliseconds. | Basic | AFRLme |
objName() | Return the action text name of a specified object (returns active language name). | Basic | Sebastian |
objVisibility() | Quickly update the opacity of multiple scene objects, duration & easing are optional. | Basic | AFRLme |
resetAnimFrames() | Quickly reset the specified animations current frame range back to the default animation frame range. | Basic | AFRLme |
setAnimFrames() | Quickly set the first & last frame of an active animation. | Basic | AFRLme |
setAnimSize() | Quickly set the size of an active animation. | Basic | AFRLme |
setCondition() | Quickly set or toggle the boolean value of a condition. | Basic | AFRLme |
setConditions() | Quickly set or toggle the boolean value of multiple conditions. | Basic | AFRLme |
setLang() | Quickly set the spoken language & subtitle language. | Basic | AFRLme |
setSceneBrightness() | Quickly set the brightness/contrast level of a specific scene or the current scene. | Basic | AFRLme |
setVal() | Quickly set the integer or string of a value. | Basic | AFRLme |
updateData() | Quickly update multiple data types via a table & the function. | Basic | AFRLme |
General Developing
Script Name | Description | Level | By |
---|---|---|---|
Load External Scripts | Allows you to load external scripts into Visionaire | Intermediate | Divo |