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| style="width:40%;" | <span class="orng-shdw s20">What is Visionaire Studio?</span> || colspan="2" style="text-align:center;vertical-align:middle;" | ''<span class="orng-shdw s17">It's great for beginners, yet powerful enough for professional developers!</span>''
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| style="width:40%;" | <span class="orng-shdw s20">What is Visionaire Studio?</span> || style="text-align:center;vertical-align:middle;" | ''<span class="orng-shdw s17">It's great for beginners, yet powerful enough for professional developers!</span>''
 
|-
 
|-
| style="width:40%;" | '''Visionaire Studio''' is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows ''virtually'' everyone to develop games, as no coding is required. The only ''limitation'' is your '''imagination'''! || style="width:30%;" | '''Indies & Hobbyists'''<br/><br/>Your entryway into the world of adventure game development. || '''Teachers & Students'''<br/><br/>Teach the principals of game design, using a fun and easy to learn game engine.
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| style="width:40%;" | '''Visionaire Studio''' is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows ''virtually'' everyone to develop games, as no coding is required. The only ''limitation'' is your '''imagination'''!<br /><br />Bring your game to life in a matter of ''hours'' or ''days'', instead of ''weeks'' or ''months''. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made [[Action System|actions]], queries and [[Scripting|code]].
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| rowspan="2" | <div style="text-align:center;">[[File:multi-platform_1.png|650px]]</div>
 
|-
 
|-
| style="width:40%;vertical-align:bottom;" | <html><button type="button" class="buy" onclick="window.open('http://www.visionaire-studio.net/shop/category/adventures-english/')">Buy Now</button><button type="button" class="download" onclick="window.open('http://www.visionaire-studio.net/cms/visionaire4-english')">Download</button></html> || style="width:30%;" | '''Designers & Artists'''<br/><br/>Develop games without having to learn any difficult programming languages. || '''Professional Developers'''<br/><br/>Rapidly mock-up prototypes and ideas, or use it as a faster alternative to programming.
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| style="vertical-align:bottom;height:1px" | <html><a href="https://www.visionaire-studio.net/" target="_blank"><button class="buy_lrg">Visit the Visionaire Studio website</button></a></html>
 
|}
 
|}
  
== Fast and Easy to Use ==
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<div style="display:flex">
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<div style="flex-grow:1">
|-
 
| colspan="2" | ''<span class="orng-shdw s17">Whatever your background, Visionaire Studio has many features for you to take advantage of!</span>''
 
|-
 
| style="width:40%;" | '''Visionaire Studio''' is great for quickly getting ideas down as you can do everything without having to type a single line of code. You just click and select!<br/><br/>Bring your game to life in a matter of ''hours'' or ''days'', instead of ''weeks'' or ''months''. What would usually take you ages to achieve via programming can be done much faster due to our [[#powerful_event_system|event system]] which allows you to effortlessly combine pre-made [[#flexible_actions|actions]], queries and [[#built-in_script_editor|code]].<br/><br/>Visionaire also provides a visual approach to design with a ''what you see is what you get'' type of preview section which allows you to quickly place assets and preview animations and toggle condition states.<br/><br/>Testing what you have currently done so far, is as easy as saving your project, then pressing '''run'''.<br/><br/>Within ''minutes'' or ''hours'', you could have a working prototype to share with the rest of the world! || [[File:eou_scrn-1.png|650px|center]]
 
|}
 
  
== Powerful Event System ==
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== Manual ==
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This is the (semi-)official documentation for '''Visionaire Studio''', created with input from members of the Visionaire community.
|-
 
| colspan="2" | ''<span class="orng-shdw s17">Whatever your background, Visionaire Studio has many features for you to take advantage of!</span>''
 
|-
 
| style="width:40%;" | text column || image column
 
|}
 
  
== Flexible Actions ==
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=== General ===
{| class="ts"
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* [[An Introduction to Visionaire Studio: Adventure Game Engine|Introduction: What is Visionaire Studio all about?]]
|-
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* [[Getting Started with the Visionaire Studio Editor]]
| colspan="2" | ''<span class="orng-shdw s17">Whatever your background, Visionaire Studio has many features for you to take advantage of!</span>''
 
|-
 
| style="width:40%;" | text column || image column
 
|}
 
  
== Dynamic Visual Effects ==
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=== Game Creation ===
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* [[Action System]]
|-
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** [[Action Parts|List of Action Parts]]
| colspan="2" | ''<span class="orng-shdw s17">Whatever your background, Visionaire Studio has many features for you to take advantage of!</span>''
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* [[Conditions and Values]]
|-
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* [[Text|Working with Text]]
| style="width:40%;" | text column || image column
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* [[Game Properties]]
|}
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* [[Scenes and Objects]]
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* [[Menus]]
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* [[Animations]]
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* [[Characters]]
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* [[Interfaces]]
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* [[Fonts]]
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* [[Cursors]]
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* [[Items]]
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* File Formats and Encoding
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** [[Image Encoding]]
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** [[Audio Encoding]]
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** [[Video Encoding]]
  
== Built-in Script Editor ==
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=== Advanced Features ===
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* [[Particle System]]
|-
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* [[Audio System]]
| colspan="2" | ''<span class="orng-shdw s17">Are you ready to flex those finger muscles?</span>''
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* [[Curves]]
|-
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* [[3D Models]] <small>(not up-to-date)</small>
| style="width:40%;" | '''Visionaire Studio''' is not all about clicking everywhere. We also have are own built-in text editor which allows you further ''enhance'' what is already possible with the editor alone.<br/><br/>You can use it to further enhance your game, or to speed up workflow; which is all fandango, if you are more used to coding than ''wysiwyg'' visual development.<br/><br/>Most of the available action parts can be accessed or manipulated through the [[Data_Structure|data structure]] tables or [[Compiled_Index_of_Lua_Scripts_for_Visionaire_Studio|functions]] we have already created, but you can still write your own custom functions and scripts with ease. All it takes is a little time and patience to get to grips with, and you will soon be banging scripts out left, right and center.<br/><br/>We fully support Lua 5.1 and the openGL ES 2.0 shader language.<br/><br/>Our text editor is based on [http://www.scintilla.org/ Scintilla].<br/><br/>Here are some of the available features:
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* [[Shaders]]
* Lua (5.1) & GLSL shader language (es 2.0)
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* [[Box2D]]
* Color syntax highlighting
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* [[Steam and GOG APIs]]
* Collapsible blocks
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* [[Team Files]]
* import/read/write external files
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* [[Plugins]]
* More in the future...
 
|| <div style="text-align:center;">[[File:mp_text_editor_1.png|650px]]<br/><br/>
 
[[File:mp_text_editor_2.png|x60px]] [[File:mp_text_editor_3.png|x60px]]</div>
 
|}
 
  
== Multi-platform Support ==
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=== Test, Debug and Release ===
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* [[Console Documentation|Player Console]] <small>(not up-to-date)</small>
|-
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* [[Ini File]]
| colspan="2" | ''<span class="orng-shdw s17">What every girl desires... <strike>diamonds</strike> Multi-platform support!</span>''
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* [[Build Game|Build your Game (Compiling)]]
|-
 
| style="width:40%;" | Using our built-in exporter system you can easily export to a range of devices and platforms with ease.<br/><br/>You can tweak the available options to suit the intended target platform. Need to compress those images or scale down your game for a mobile platform? No problem.<br/><br/>The '''Visionaire Studio''' Editor is currently available for Windows and Apple Macintosh.<br/><br/>Depending on the license you have purchased, you can export to:
 
* Windows
 
* Mac
 
* Linux
 
* iOS
 
* Android  || <div style="text-align:center;">[[File:multi-platform_1.png|650px]]</div>
 
|}
 
  
== References ==
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=== Scripting ===
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<small>Please refer to the official [http://www.visionaire-studio.com/luadocs/ Visionaire Studio Luadocs] for any script related topics not (yet) covered here in the Wiki.</small>
|-
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* [[Scripting|Scripting Basics]]
| colspan="2" | ''<span class="orng-shdw s17">Visionaire Studio is used by professional, indie & hobby game developers alike!</span>''
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* [[Data Structure]]
|-
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* Commands (Methods and Fields)
| style="width:40%;" | We have many great references for games & studios utilizing Visionaire Studio as their game engine.<br/><br/>One of our biggest clients ''by far'', is: German based [http://www.daedalic.de/en/ Daedalic Entertainment],  who are at the forefront of the modern-day adventure game development scene. A ''large'' portion of their ''award winning'' games were made with Visionaire Studio.<br/><br/>Here are a few of them:
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** [[Global Commands]]
* [http://www.daedalic.de/en/Game/A_New_Beginning A New Beginning]
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** [[VisionaireObject Commands]]
* [http://www.daedalic.de/en/game/Deponia_-_The_Complete_Journey Deponia: The Complete Journey]
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** [[Graphics Commands]]
* [http://www.daedalic.de/en/Game/Harveys-Neue-Augen Edna & Harvey: Harvey's New Eyes]
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** [[System Commands]]
* [http://www.daedalic.de/en/Game/The_Whispered_World_Special_Edition The Whispered World]
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* [[Keycodes & Modifiers|Reference Sheet: Keycodes & Modifiers]]
* [http://www.daedalic.de/en/Game/The_Night_of_the_Rabbit The Night of the Rabbit]
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* [[Ilios|Ilios & Visual Scripting]]
* [http://www.daedalic.de/en/Game/DSA_Satinavs_Ketten The Dark Eye: Chains of Satinav] & [http://www.daedalic.de/en/Game/Memoria Memoria]<br/><br/>
 
Visionaire Studio has also been used for various ''exciting'' up & coming ''indie'' &/or ''kickstarted'' projects such as:
 
* [http://www.aspaceadventure.fr/ ASA: Remastered]
 
* [http://www.paradigmadventure.com Paradigm]
 
* [http://www.stasisgame.com/ Stasis]
 
* & much, much more...
 
|| <div style="text-align:center;">[[File:daedalic_collage.png|650px]]<br/><br/>
 
[[File:the-night-of-the-rabbit-1.jpg|x60px]] [[File:whispered-world-1.jpg|x60px]] [[File:Memoria_screen03_en.jpg|x60px]]  [[File:goodbyedeponia_screenshot001.jpg|x60px]] [[File:stasisScreenshot3.jpg|x60px]] [[File:paradigm_1.jpg|x60px]]
 
 
</div>
 
</div>
|}
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<div style="flex-grow:1;width:50%;padding-left:30px">
 +
 
 +
== Additional Content ==
 +
Here you can find tutorials, scripts, and other useful resources created by various members of the Visionaire Studio Team & its users.
 +
 
 +
=== Tutorials ===
 +
* [[Tutorials|General Tutorials for Visionaire Studio 5]]
 +
* [[Legacy Tutorials|Legacy Tutorials]] <small>(may be outdated, but worth a look)</small>
 +
* [[Basic lua: Index|Learn Some Lua: The Basics]]
 +
 
 +
=== Scripts ===
 +
* [[Compiled Index of Lua Scripts for Visionaire Studio|Community-made Lua Scripts]]
 +
* [[Shader (CMS)|Shader Toolkit]]
 +
 
 +
=== Downloads ===
 +
* [[Templates|Templates / Demo Projects]]
 +
* [[Action Part Plugins]]
 +
 
 +
=== Tips & Tricks ===
 +
* [[Naming Conventions and Structure]]
 +
* [[Animation Tips and Tricks|Get More out of Your Animations]]
 +
* [[An Event in Time|An Event in Time: About Events, Loops, & Timing]]
 +
* [[Approaching Sound Design]]
 +
* [[Game Optimization]]
 +
* [[Remote Debugging]]
 +
 
 +
=== About Game Development ===
 +
* [[Motivation, Inspiration and Focus]]
 +
* [[Riding the Waves: A Workflow Tip Guide]]
 +
* [[Marketing and Promotion]]
  
<html><h2></h2></html>
 
  
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== References ==
|-
+
We have many great references for games & studios utilizing Visionaire Studio as their game engine. Get a glimpse of what can be achieved through this [[Compiled Index of Games Made With Visionaire Studio|compiled index of games made with Visionaire Studio]].
| style="width:50%;" | <span class="orng-shdw s20">Start developing now!<span> || <span class="orng-shdw s20">Try it for free!</span>
+
<div id="slideshow" style="width:500px;">
|-
+
<div>[[File:Goodbyedeponia_screenshot008.jpg|thumb|500px|Goodbye Deponia (Daedalic Entertainment)]]</div>
| Want to dive straight into the deep end? Choose your license and start making your own games now. || There's nothing better than a free version of something - well except the final product of course! Try our free evaluation version to get a taste of what Visionaire Studio has to offer.
+
<div>[[File:Lucy Dreaming.jpg|thumb|500px|Lucy Dreaming (Tall Story Games)]]</div>
|-
+
<div>[[File:The-night-of-the-rabbit-1.jpg|thumb|500px|The Night of the Rabbit (Daedalic Entertainment)]]</div>
| <html><button type="button" class="buy_lrg" onclick="window.open('http://www.visionaire-studio.net/shop/category/adventures-english/')">Buy It Now!</button></html> || <html><button type="button" class="download_lrg" onclick="window.open('http://www.visionaire-studio.net/cms/visionaire4-english')">Feeling Cheap? Get Free Version Instead!</button></html>
+
<div>[[File:Memoria_screen03_en.jpg|thumb|500px|Memoria (Daedalic Entertainment)]]</div>
|}{{toc}}{{DISPLAYTITLE:<span style="display: none">{{FULLPAGENAME}}</span>}}
+
  <div>[[File:paradigm_1.jpg|thumb|500px|Paradigm (Jacob Janerka)]]</div>
 +
<div>[[File:Harveys-new-eyes-2.jpg|thumb|500px|Edna & Harvey: Harvey's New Eyes (Daedalic Entertainment)]]</div>
 +
<div>[[File:Me-and-the-robot.png|thumb|500px|Me and the Robot (The Argonauts)]]</div>
 +
<div>[[File:StasisScreenshot3.jpg|thumb|500px|STASIS (THE BROTHERHOOD)]]</div>
 +
<div>[[File:Asa_rm.jpg|thumb|500x500px|ASA: A Space Adventure (Simon Says: Watch! Play!)]]</div>
 +
<div>[[File:four_last_things.jpg|thumb|500px|Four Last Things (Joe Richardson)]]</div>
 +
<div>[[File:kf_pillars_of_the_earth.jpg|thumb|500px|Ken Follet's The Pillars of the Earth (Daedalic Entertainment)]]</div>
 +
<div>[[File:Midnight_at_the_celestial_palace.jpg|thumb|500px|Midnight at the Celestial Palace (Orrery Games)]]</div>
 +
</div>
 +
</div>
 +
</div>
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{{toc}}{{DISPLAYTITLE:Welcome to the Visionaire Studio Wiki}}

Latest revision as of 11:31, 20 October 2023

What is Visionaire Studio? It's great for beginners, yet powerful enough for professional developers!
Visionaire Studio is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows virtually everyone to develop games, as no coding is required. The only limitation is your imagination!

Bring your game to life in a matter of hours or days, instead of weeks or months. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made actions, queries and code.
Multi-platform 1.png

Manual

This is the (semi-)official documentation for Visionaire Studio, created with input from members of the Visionaire community.

General

Game Creation

Advanced Features

Test, Debug and Release

Scripting

Please refer to the official Visionaire Studio Luadocs for any script related topics not (yet) covered here in the Wiki.

Additional Content

Here you can find tutorials, scripts, and other useful resources created by various members of the Visionaire Studio Team & its users.

Tutorials

Scripts

Downloads

Tips & Tricks

About Game Development


References

We have many great references for games & studios utilizing Visionaire Studio as their game engine. Get a glimpse of what can be achieved through this compiled index of games made with Visionaire Studio.

Goodbye Deponia (Daedalic Entertainment)
Lucy Dreaming (Tall Story Games)
The Night of the Rabbit (Daedalic Entertainment)
Memoria (Daedalic Entertainment)
Paradigm (Jacob Janerka)
Edna & Harvey: Harvey's New Eyes (Daedalic Entertainment)
Me and the Robot (The Argonauts)
STASIS (THE BROTHERHOOD)
ASA: A Space Adventure (Simon Says: Watch! Play!)
Four Last Things (Joe Richardson)
Ken Follet's The Pillars of the Earth (Daedalic Entertainment)
Midnight at the Celestial Palace (Orrery Games)